Game Development: Steady Drumbeat of Progress

Announcements about major changes in Haven & Hearth.

Re: Game Development: Steady Drumbeat of Progress

Postby wolf1000wolf » Thu Sep 24, 2015 3:38 am

molenga wrote:Any word on when the store will have xsolla implemented?


Quoted for visibility.
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Re: Game Development: Steady Drumbeat of Progress

Postby g1real » Thu Sep 24, 2015 3:39 am

venatorvenator wrote:That's what I do but when you're in the heat of a solo and someone talks to you you have to change the settings back and forth and then the magic is lost.

It's not important, I was being dramatic; that's the least of our musical problems. The octave changing switchs are the real issue, we should use three or four keyboard rows for epic'er performances, not just one.


Ah, right, I agree that it could just as easily be just a note per button, but it seems they're keen on preserving the hotbar controls or something.

One of my bigger gripes is that enter doesn't activate chat and there's no shortcut to switch between different chats

sabinati wrote:keyboard layout selector in the options menu
or full-on customization for key mapping


Surely you can't suggest basic PC game functionality ;)
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Re: Game Development: Steady Drumbeat of Progress

Postby Ganeshi » Thu Sep 24, 2015 4:33 am

Earthworms can now create a stockpile but it shows as soil and only one can go in, the original. Guessing something to do with "earth" in the name, heh.
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Re: Game Development: Steady Drumbeat of Progress

Postby Grable » Thu Sep 24, 2015 8:32 am

Will we ever see something like writing musical notes on parchment with MML (or something similar)?
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Re: Game Development: Steady Drumbeat of Progress

Postby susan_strong » Thu Sep 24, 2015 10:59 am

Grable wrote:Will we ever see something like writing musical notes on parchment with MML (or something similar)?

I heard you like mabinogi.
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Re: Game Development: Steady Drumbeat of Progress

Postby Gauteamus » Thu Sep 24, 2015 11:48 am

Great patch, milestones look good.

A thought; now that we have pipers and drummers, and they seem to have an area of effect to them already, could they apply some sort of party morale buff in combat? If character is in range of hearing a party member playing some awful music, he will gain a temporary buff to, IDK, Agility for the next 2 minutes or something? Would give instrument quality a meaning. Scientist are still debating whether cows give more milk if they hear some Mozart?
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Re: Game Development: Steady Drumbeat of Progress

Postby Ants » Thu Sep 24, 2015 12:04 pm

When are we getting an ocarina???
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Re: Game Development: Steady Drumbeat of Progress

Postby g1real » Thu Sep 24, 2015 3:43 pm

Should now be able to dig away plants from trellies using the Destroy command on the plant itself.


Now for the inspect command, jorb-o.

please
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Re: Game Development: Steady Drumbeat of Progress

Postby Jeff » Fri Sep 25, 2015 10:44 am

Ants wrote:When are we getting an ocarina???
-cut linked img-

When they'll have got enough spare Time to do it.
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Re: Game Development: Steady Drumbeat of Progress

Postby Lunarius_Haberdash » Sat Sep 26, 2015 3:13 am

Gauteamus wrote:Great patch, milestones look good.

A thought; now that we have pipers and drummers, and they seem to have an area of effect to them already, could they apply some sort of party morale buff in combat? If character is in range of hearing a party member playing some awful music, he will gain a temporary buff to, IDK, Agility for the next 2 minutes or something? Would give instrument quality a meaning. Scientist are still debating whether cows give more milk if they hear some Mozart?


Come now, the last thing HnH needs is a combat support character, especially one based on such points of speculation as whether or not a given piece of music is 'good'. They're atmospheric, let's let that be enough.
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