Game Development: Steady Drumbeat of Progress

Announcements about major changes in Haven & Hearth.

Re: Game Development: Steady Drumbeat of Progress

Postby Jiochan » Thu Sep 24, 2015 2:01 am

U CANT EVEN PLANT BEET ROOTS! HELP!
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Re: Game Development: Steady Drumbeat of Progress

Postby jorb » Thu Sep 24, 2015 2:02 am

Stfu, fixing carrots & beetroots.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Steady Drumbeat of Progress

Postby banok » Thu Sep 24, 2015 2:03 am

Was saying pras on patch notes a haven thing before it was a salem thing? Just curious how these idiocies osmosize
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Re: Game Development: Steady Drumbeat of Progress

Postby Jiochan » Thu Sep 24, 2015 2:03 am

thank you! they will only slightly starve now
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Re: Game Development: Steady Drumbeat of Progress

Postby jorb » Thu Sep 24, 2015 2:04 am

banok wrote:Was saying pras on patch notes a haven thing before it was a salem thing? Just curious how these idiocies osmosize


Ain't nuffink but a Slaem thang.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Steady Drumbeat of Progress

Postby Vigilance » Thu Sep 24, 2015 2:05 am

fuck slaem
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Re: Game Development: Steady Drumbeat of Progress

Postby venatorvenator » Thu Sep 24, 2015 2:06 am

warrri wrote:YXC
YXC
fuck zou

(german keyboard layout has YXC instead of ZXC, making it quite hard to play instruments)
Also cant run while pressing ctrl + key

I have to switch to an English keyboard while playing.
That means when I plaz music mz game chat becomes prettz weird like this. Whz devs, whz_
And where is even the interrogation mark of this thing.

Thanks for the updates though.
Last edited by venatorvenator on Thu Sep 24, 2015 2:17 am, edited 1 time in total.
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Re: Game Development: Steady Drumbeat of Progress

Postby loftar » Thu Sep 24, 2015 2:10 am

venatorvenator wrote:I have to switch to an English keyboard while playing.

Yeah, I know it's less than optimal, but I honestly don't really know what to do about it. I'm not aware of any method to fetch the physical locations of keys (at least not since I wrote DOS games). If anyone knows a useful method, feel free to tell me about it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Steady Drumbeat of Progress

Postby venatorvenator » Thu Sep 24, 2015 2:13 am

loftar wrote:
venatorvenator wrote:I have to switch to an English keyboard while playing.

Yeah, I know it's less than optimal, but I honestly don't really know what to do about it. I'm not aware of any method to fetch the physical locations of keys (at least not since I wrote DOS games). If anyone knows a useful method, feel free to tell me about it.

I|m not complaining actuallz. If it|s easier for me to solve this than it is for zou then there|s reallz nothing for me to whine about. It|s just weird sometimes.
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Re: Game Development: Steady Drumbeat of Progress

Postby Gotrek64 » Thu Sep 24, 2015 2:14 am

Is it just me or does ctrl right+clicking dirt no longer level low tile vertices to high tile vertices anymore?
burgingham wrote:Gotrek did a shitton of work there to supply people with farm stuff etc. You murder him despite knowing who he was. Why not assasinate the 2 people who insulted you and then get out? It would have proven your point much better and also proven you really do understand how to fight people and not only how to slaughter helpless sheep.
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