Game Development: Valhalla Rising

Announcements about major changes in Haven & Hearth.

Re: Game Development: Valhalla Rising

Postby DDDsDD999 » Sat Oct 03, 2015 12:28 am

VDZ wrote:
DDDsDD999 wrote:Animals have been cheated enough from pathfinding and cliffs/stockpiles. They're fighting back.


Except the cooldown doesn't do anything if you're blocking their pathfinding, while it screws you over if you fight them legitimately. They're not fighting back, they're taking out their anger on innocent players.

All the animals know is fury and vengeance.
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Re: Game Development: Valhalla Rising

Postby RickyP602 » Sat Oct 03, 2015 2:02 am

The cooldown does suck against animals, fast ones in particular.
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Re: Game Development: Valhalla Rising

Postby Smoopadoop » Sat Oct 03, 2015 2:04 am

VALHALLAAAAAAAAAAAAAAAAAAAA
MODS ARE ASLEEP POST SMALL BART
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Re: Game Development: Valhalla Rising

Postby stickman » Sat Oct 03, 2015 2:13 am

IMO the cooldown shouldn't affect defence moves... nothing like engaging someone and taking 2 hits before u can put up defence...
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Re: Game Development: Valhalla Rising

Postby Gabula » Sat Oct 03, 2015 3:14 am

Strandmullen wrote:I just noticed I get a cooldown at the start of combat against animals no matter if I or it initiated combat, whilst it doesn't get the cooldown.
It seems really unfair. Is this intended behavior?


Unfair? Really? "Unfair" is the word you use when an animal gets the slightest advantage on a player? Like the players didn't already have an insanely unfair advantage when hunting with all the glitches that exist to kill animals without even taking a hit? Wow man.
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Re: Game Development: Valhalla Rising

Postby Necroliter » Sat Oct 03, 2015 3:22 am

Gabula wrote:
Strandmullen wrote:I just noticed I get a cooldown at the start of combat against animals no matter if I or it initiated combat, whilst it doesn't get the cooldown.
It seems really unfair. Is this intended behavior?


Unfair? Really? "Unfair" is the word you use when an animal gets the slightest advantage on a player? Like the players didn't already have an insanely unfair advantage when hunting with all the glitches that exist to kill animals without even taking a hit? Wow man.


The main issue here - advantage affects only animals that fight in face-to-face combat and does not affect those, who prefer to use glitches for killing animals. So it motivates to use glitches even more now, or you will be hit in the face in first second of combat.
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Re: Game Development: Valhalla Rising

Postby stickman » Sat Oct 03, 2015 3:28 am

I got the shield done off a bat. what are you guys getting parry off of?
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Re: Game Development: Valhalla Rising

Postby Fedorya » Sat Oct 03, 2015 3:33 am

The cooldown thing is in my opinion more intended to regulate the PVP than the animals.

Cooldown at the start of the fight + 1 IP chop ? Hmmmm i think some Insta OneShot Chop script users gonna cry and be really mad :o

Great update, well as much as i want to try valhalla, im better on midgard thanks ^^

Parry and shield got from fox.
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Re: Game Development: Valhalla Rising

Postby Tacheron » Sat Oct 03, 2015 4:37 am

stickman wrote:I got the shield done off a bat. what are you guys getting parry off of?


Take off your shield and fight more bats ;) I got mine off of them.
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Re: Game Development: Valhalla Rising

Postby shubla » Sat Oct 03, 2015 6:25 am

Has anoyone built the New house yet
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