Crap i am gonna need to up my int.
Also if you send your character to valhalla then can you still inherit his claims?
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
The_Lich_King wrote:Also if you send your character to valhalla then can you still inherit his claims?
jorb wrote:Yes.
The_Lich_King wrote:Can you still inherit your claims with another char if you send this one to valhalla
Kaios wrote:The_Lich_King wrote:Can you still inherit your claims with another char if you send this one to valhalla
Jorb already answered yes to you, though he did not elaborate much I suppose. I assume that you can still inherit your character like normal AND have a character to send to Valhalla, the two aren't connected in a way that if you do one you can't do the other.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
Undefined wrote:I generally get about 3.3ish seconds before the animal reaches, so that's the 1.8s 'Duh, wot sword do?' cooldown, during which you queue something like quick dodge causing a 1.2s cooldown, during which you queue watch its moves, then the animal is in melee so gets a hit to your defense, so really you should re-raise that before you can decide what to actually do against the defenses the animal has raised without the 'Duh, how I fight?' cooldown.
Sure it's not that hard but it's also idiotic and feels clunky.
I understand why it was implemented, I actually argued for a solution to players being able to initiate combat and immediately CHOP someone to death, my solution was to auto-green defense at combat start. It was a weakness in the combat system that had to addressed, why such an overkill solution that leaks into other elements of the game?
You can grab a bow and 1 shot animals with 10 MM or trap them in a ridge, but if you want to fight them in melee you are immediately put at a 1.8s disadvantage, it makes no sense at all to me.
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