Game Development: Valhalla Rising

Announcements about major changes in Haven & Hearth.

Re: Game Development: Valhalla Rising

Postby loftar » Fri Oct 02, 2015 7:46 pm

stickman wrote:wow i regret putting so much into unarmed now... i should have just saved my LP up... :(

Ah, well, don't misunderstand. The condition is not that the character ends with 100k "unspent" LP, but rather has earned 100k total during his lifetime. The same amount is reported on the Account page.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Valhalla Rising

Postby Sevenless » Fri Oct 02, 2015 7:47 pm

loftar wrote:
stickman wrote:wow i regret putting so much into unarmed now... i should have just saved my LP up... :(

Ah, well, don't misunderstand. The condition is not that the character ends with 100k "unspent" LP, but rather has earned 100k total during his lifetime. The same amount is reported on the Account page.


He means MC has just been given a massive boost, and probably outclasses unarmed currently in PvP utility..

At least that's everyone's initial reactions. I'm figuring the old 3 UA per 1MC average will show up again.
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Re: Game Development: Valhalla Rising

Postby loftar » Fri Oct 02, 2015 7:49 pm

Jesus_Smith_Nandez wrote:
Ostara wrote:
Jesus_Smith_Nandez wrote:is that x3, or -3?

x3

holy fucking shit

Just for the record, though, that literally means thrice your value in Melee Combat, which, due to the way the values scale, does not equate to the block being thrice as hardy.
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Re: Game Development: Valhalla Rising

Postby Apillion » Fri Oct 02, 2015 7:51 pm

First thing i did was got me a cathat awesome patch guys makes me feel like dying on sourpuss
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Re: Game Development: Valhalla Rising

Postby stickman » Fri Oct 02, 2015 7:51 pm

loftar wrote:
stickman wrote:wow i regret putting so much into unarmed now... i should have just saved my LP up... :(

Ah, well, don't misunderstand. The condition is not that the character ends with 100k "unspent" LP, but rather has earned 100k total during his lifetime. The same amount is reported on the Account page.


I am refering to the melee combat blocks being superior to unarmed ones. makes me wish i went 100% melee instead of 100% unarmed. i mean 3x yellow and red blocking for no IP at all? makes me think unarmed combat is being discouraged.
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Re: Game Development: Valhalla Rising

Postby qthree » Fri Oct 02, 2015 7:51 pm

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Re: Game Development: Valhalla Rising

Postby rye130 » Fri Oct 02, 2015 7:51 pm

rye130 wrote:Any chance we can get a breakdown of what material effects what part of the building on the great hall? Don't want to waste tons of time making one that looks like shit.


Please o great and powerful jorbtar
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Re: Game Development: Valhalla Rising

Postby naosnule » Fri Oct 02, 2015 7:52 pm

qthree wrote:Image


How big area does it require? 20x20?
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Re: Game Development: Valhalla Rising

Postby qthree » Fri Oct 02, 2015 7:54 pm

Please add free Rage in The Hall of the Gods. No fun without Rage and Chop.

naosnule wrote:How big area does it require? 20x20?

11x15
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Re: Game Development: Valhalla Rising

Postby loftar » Fri Oct 02, 2015 7:55 pm

qthree wrote:Please add free Rage in The Hall of the Gods. No fun without Rage and Chop.

What do you mean?
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