Game Development: Valhalla Rising

Announcements about major changes in Haven & Hearth.

Re: Game Development: Valhalla Rising

Postby loftar » Fri Oct 02, 2015 8:02 pm

qthree wrote:I tried attack someone outside the hall and i can't, maybe since i haven't Rage, or is there no-pvp zone outside? Can't test inside since i am alone here.

Ah, sorry. Per se, it's always possible to attack people in there; however, there is a no-aggro zone that extends from the pillars right next to the entry up to and including the hall itself. I can see that is probably not obvious. :)

TerraSleet wrote:
loftar wrote:Doiing that would remove the point of paving with actual gold, wouldn't it? :)

I had no idea you could do this. :o

Well, you can't yet, but it was possible in Legacy, and we do intend to bring it back.
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Re: Game Development: Valhalla Rising

Postby Granger » Fri Oct 02, 2015 8:04 pm

Nice update.

While i will not kill my toon on purpose to experience it, it adds an upside to dying.

Next, and quickly, a payment provider that works, please.
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Re: Game Development: Valhalla Rising

Postby DaniAngione » Fri Oct 02, 2015 8:06 pm

Yesss! VALHALLA!!

But I suppose the definition of "worthy" deserves a bit of love - wouldn't any death in honourable battle be worthy before the eyes of the gods?

And players that try to run from battle should not earn their place in the hall of the gods!
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Re: Game Development: Valhalla Rising

Postby Gabula » Fri Oct 02, 2015 8:07 pm

Bob Dole can continue his noob slaying rampage in the Fields of the Fallen :D
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Re: Game Development: Valhalla Rising

Postby Kaios » Fri Oct 02, 2015 8:08 pm

Granger wrote:Next, and quickly, a payment provider that works, please.


Not that I'm in any rush but paypal can really be annoying as fuck sometimes, for some reason today it decided to switch up the page format when going to pay so it either charged my bank account directly (which is gonna take forever) or the wrong credit card instead of the credit card I intended to use. Got a receipt and game time but I don't actually see any charges made to my account yet. Plz loftar investigate.
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Re: Game Development: Valhalla Rising

Postby naosnule » Fri Oct 02, 2015 8:09 pm

DaniAngione wrote:Yesss! VALHALLA!!

But I suppose the definition of "worthy" deserves a bit of love - wouldn't any death in honourable battle be worthy before the eyes of the gods?

And players that try to run from battle should not earn their place in the hall of the gods!



They could always introduce ranks or special costumes for stronger warriors.
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Re: Game Development: Valhalla Rising

Postby loftar » Fri Oct 02, 2015 8:11 pm

Kaios wrote:
Granger wrote:Next, and quickly, a payment provider that works, please.


Not that I'm in any rush but paypal can really be annoying as fuck sometimes

Yeah, I know, I know. Apparently we're waiting for Xsolla to "draft an agreement". I find it quite strange that they don't just have a standard template, but what can I say.
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Re: Game Development: Valhalla Rising

Postby maze » Fri Oct 02, 2015 8:13 pm

jorb wrote:[*]All fights are now initiated with a cooldown active. Initiating a new combat relation gives you a cooldown. The defender has a slightly lower cooldown than the attacker.
[*] "Chop" now requires one IP.[/list]


good update.
and 100% the bolded part.

I almost wanna come back just to try Valhalla...
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Re: Game Development: Valhalla Rising

Postby qthree » Fri Oct 02, 2015 8:13 pm

Image
loftar wrote:Ah, sorry. Per se, it's always possible to attack people in there; however, there is a no-aggro zone that extends from the pillars right next to the entry up to and including the hall itself. I can see that is probably not obvious. :)

Thx for explanation.
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Re: Game Development: Valhalla Rising

Postby piopepik » Fri Oct 02, 2015 8:14 pm

Damn you gods! Is my 49 int, 600k character not smart enough to feast with the gods!
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