Game Development: Bugskatchewan

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bugskatchewan

Postby Minion » Tue Oct 06, 2015 1:44 am

jorb wrote:
  • Added new treatment "Stitch Patch", for healing Cruel Incisions & Wretched Gore


I was really hoping to see a "Thread and Needle" item for Wretched Gore to make the character stitch themselves back together. While the stitching is healing the wound the player should not move faster than a walk or the stitches come out and the wound stops healing.
Minion
 
Posts: 71
Joined: Tue Feb 21, 2012 1:23 pm

Re: Game Development: Bugskatchewan

Postby jorb » Tue Oct 06, 2015 1:45 am

Sollar wrote:As a victim of mass claim trolling I love you for this. Let the decay begin. One more question. What does "presence" mean? How often does one have to pass by a claim to count as presence and prevent decay ?


Read the tooltip on a Bond of Blood & Soil.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Bugskatchewan

Postby Vigilance » Tue Oct 06, 2015 1:58 am

Image
Wow.
Image
"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
User avatar
Vigilance
 
Posts: 3561
Joined: Fri May 21, 2010 9:30 pm
Location: fog of irrelevancy

Re: Game Development: Bugskatchewan

Postby dvsmasta » Tue Oct 06, 2015 2:04 am

Are those stat penalties scaling to how large the damage is?

Otherwise would it be better to use gauze for cruel Incisions
dvsmasta
 
Posts: 216
Joined: Sat Jul 13, 2013 3:58 am

Re: Game Development: Bugskatchewan

Postby CaptainMidget » Tue Oct 06, 2015 2:07 am

I strongly disagree with the barley changes. My field could make ~71 Pumpkin Pies. Now it can make ~355.

You've dropped the amount needed way to low, I know I complained about the Barley being way too much, It should be 15 seeds. 5 is ridiculous.

Other then that, nice update.
User avatar
CaptainMidget
 
Posts: 575
Joined: Mon Aug 08, 2011 4:54 am

Re: Game Development: Bugskatchewan

Postby Winnfield » Tue Oct 06, 2015 2:18 am

Tool quality no longer relevant when butchering bones.

Image

Nice update.
User avatar
Winnfield
 
Posts: 66
Joined: Sun Jul 12, 2015 1:08 am

Re: Game Development: Bugskatchewan

Postby Lambsauce » Tue Oct 06, 2015 2:21 am

CaptainMidget wrote:I strongly disagree with the barley changes. My field could make ~71 Pumpkin Pies. Now it can make ~355.

You've dropped the amount needed way to low, I know I complained about the Barley being way too much, It should be 15 seeds. 5 is ridiculous.

Other then that, nice update.



And I disagree with you. :) For people who don't/can't have big fields, this is a lifesaver.
I'm here to kick ass and chew bubblegum, and I'm all out of ass
User avatar
Lambsauce
 
Posts: 86
Joined: Sun Mar 06, 2011 2:26 am
Location: Birdwatchin' spot

Re: Game Development: Bugskatchewan

Postby Garfy » Tue Oct 06, 2015 2:25 am

CaptainMidget wrote:I strongly disagree with the barley changes. My field could make ~71 Pumpkin Pies. Now it can make ~355.

You've dropped the amount needed way to low, I know I complained about the Barley being way too much, It should be 15 seeds. 5 is ridiculous.

Other then that, nice update.


I can get through 71 pumpkin pies in less than a day without going from 100% fep bonus to 90%. When your farmers have a huge field and cannot even feed a small village with it, you got a problem.
Garfy
 
Posts: 310
Joined: Thu Jul 30, 2009 11:52 am

Re: Game Development: Bugskatchewan

Postby MagicManICT » Tue Oct 06, 2015 2:26 am

Just think, you can strip those fields out for something else useful.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18437
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Bugskatchewan

Postby RickyP602 » Tue Oct 06, 2015 2:32 am

fucking great shit! The barley though, so glad you changed it. Going to buy a hat!
RickyP602
 
Posts: 279
Joined: Sun Aug 08, 2010 9:20 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Naylok, Python-Requests [Bot] and 15 guests