Game Development: Bugskatchewan

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bugskatchewan

Postby TeckXKnight » Tue Oct 06, 2015 6:40 am

Approx: Badger Botillo
500% Energy, 3.5 hunger
5 Con, 2.5 Agi
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Re: Game Development: Bugskatchewan

Postby sabinati » Tue Oct 06, 2015 7:07 am

Lunarius_Haberdash wrote:
MagicManICT wrote:I can't speak for barley without looking it up (48 lbs to a bushel), but typical wheat harvests in my neck of the world is about 40 bushels (60 lbs, or 27.25 kg) per acre (4046 sq m). An acre would be around 63x64 tiles. US Ag report says barley is about 45 bushels per acre. Have fun doing the math if you want "realistic" numbers.


Using Colorado's average it's 25 bushels of Barley an acre (though it can be as high as 40, in particularly fruitful years). That comes out to about 3.36 tiles per pound (or approximately 7 tiles per KG) for a 1 KG loaf of bread for 25 bushels per acre, or 2 tiles per loaf of 1kg bread on a 40 bushel an acre field.

In short, these new yields are STUPID, and the previous one was far more accurate. 2.5 loaves of 1kg bread per tile is just over the top.


WELL REAL BREAD LOAVES ONLY NEED .5 KG OF FLOUR SO SUCK IT
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Re: Game Development: Bugskatchewan

Postby burgingham » Tue Oct 06, 2015 7:13 am

Realism hurr durr...
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Re: Game Development: Bugskatchewan

Postby Haba » Tue Oct 06, 2015 7:29 am

HEY HEY HEY THE GAME ISN'T TEDIOUS ENOUGH YET

IN REAL LIFE IT TAKES 2000 SILK MOTHS COCOONS TO MAKE A SINGLE CLOTH
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Re: Game Development: Bugskatchewan

Postby Lpzie » Tue Oct 06, 2015 8:07 am

Can we no longer study multiple Bond Blood's ?
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Re: Game Development: Bugskatchewan

Postby Grable » Tue Oct 06, 2015 8:22 am

more int food ples
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Re: Game Development: Bugskatchewan

Postby TeckXKnight » Tue Oct 06, 2015 8:30 am

Grable wrote:more int food ples

Make more blueberry pies and fox wurst.
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Re: Game Development: Bugskatchewan

Postby Asgaroth22 » Tue Oct 06, 2015 8:41 am

Anyone figured out what's needed for stitch patch?
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Re: Game Development: Bugskatchewan

Postby Procne » Tue Oct 06, 2015 8:50 am

As to the seed to flour ratio it seems it's more efficient in legacy. Pie requires now on average 0.6-0.7 kg flour. In Legacy it was 1 unit. Now from 1 tile you get 15 seeds (with all skills), 5 go to replant, 10 to grind for 1kg of flour. In Legacy from 1 tile you got 3 seeds, 1 to replant and 2 to grind into 1 unit of flour. So in Legacy 1 tile was enough for 1 pie, now it's 1 tile for slightly more than 1 pie.

However unrealistic it is I fail to see the problem. Flour is not the only cost of a pie. You still have to make dough, collect other ingredients and bake it in ovens. I'm glad to not have spend a lot of time maintaining huge barley fields to produce pies
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Re: Game Development: Bugskatchewan

Postby g1real » Tue Oct 06, 2015 8:56 am

Can now load mirkwood logs onto Wagons.


Hah, what? I could do that before this patch.
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