Game Development: Bugapalooza

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bugapalooza

Postby spawningmink » Tue Oct 13, 2015 1:11 am

Redlaw wrote:Yay more bugs removed from the Bug Wagon:

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May we keep getting clear gaming on the path ahead.

glad to see you back red, sorry i killed you ;-;
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Re: Game Development: Bugapalooza

Postby Luckdemon » Tue Oct 13, 2015 1:12 am

jorb wrote:[*] Fixed a terraforming bug causing extreme holes to be impossible to fill. This should have fixed the previous ability to create ridges as well.
Enjoy!


Does this mean that a brick wall constructed on the edge of a previously made ridge is now an impenetrable hearth vault?
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Re: Game Development: Bugapalooza

Postby loftar » Tue Oct 13, 2015 1:12 am

Gacrux wrote:Fix Chicken coops pls

If you refer to its quality interactions, we're still debating what the proper fix to it is.

Luckdemon wrote:Does this mean that a brick wall constructed on the edge of a previously made ridge is now an impenetrable hearth vault?

Tbh, I'm pretty sure you can just ram them regardless of their being beyond and ridges.
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Re: Game Development: Bugapalooza

Postby jorb » Tue Oct 13, 2015 1:13 am

Luckdemon wrote:Does this mean that a brick wall constructed on the edge of a previously made ridge is now an impenetrable hearth vault?


No. You can still remove ridges.
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Re: Game Development: Bugapalooza

Postby Zentetsuken » Tue Oct 13, 2015 1:13 am

jorb wrote:
Tacheron wrote:Dat female hair...


Dem meaningful comments. ¦]


Do you prefer the classic autistic shitposting from spawningmink? Up to 4 or 5 posts already and this thread just started.
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Re: Game Development: Bugapalooza

Postby Redlaw » Tue Oct 13, 2015 1:14 am

spawningmink wrote:
Redlaw wrote:Yay more bugs removed from the Bug Wagon:

Image

May we keep getting clear gaming on the path ahead.

glad to see you back red, sorry i killed you ;-;


Been here from the start, stressing out about every little thing. After months I finaly baked my first pies today. Working with so little time kind of stinks. Not died once this world yet. Might go for the same goal as last world. Ltry and live till Thor and a giant snake fight till the end, ripping apart the world and starting it over.
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Re: Game Development: Bugapalooza

Postby SovietUnion » Tue Oct 13, 2015 1:14 am

New update: Server crashes within 5 minutes. Nice feature
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Re: Game Development: Bugapalooza

Postby Audiosmurf » Tue Oct 13, 2015 1:15 am

loftar wrote:
Gacrux wrote:Fix Chicken coops pls

If you refer to its quality interactions, we're still debating what the proper fix to it is.

Luckdemon wrote:Does this mean that a brick wall constructed on the edge of a previously made ridge is now an impenetrable hearth vault?

Tbh, I'm pretty sure you can just ram them regardless of their being beyond and ridges.


I know that my issue with coops is that domesticated animals seem to view them as troughs, and eat from the chicken coop instead of their trough.
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Re: Game Development: Bugapalooza

Postby Luckdemon » Tue Oct 13, 2015 1:15 am

jorb wrote:
Luckdemon wrote:Does this mean that a brick wall constructed on the edge of a previously made ridge is now an impenetrable hearth vault?


No. You can still remove ridges.


Can we get (maybe in the future) a way to make cliffs again? I wanted to make a great hall on a mountain overlooking my village.
jorb wrote:Figured it was just A FUKKEN SPRUCE CAP! ¦]
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Re: Game Development: Bugapalooza

Postby Tacheron » Tue Oct 13, 2015 1:16 am

Zentetsuken wrote:
jorb wrote:
Tacheron wrote:Dat female hair...


Dem meaningful comments. ¦]


Do you prefer the classic autistic shitposting from spawningmink? Up to 4 or 5 posts already and this thread just started.


Actually, my statement was in regard to the fact that female character hair protruding from various hats has been an issue fixed in several updates now :)
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