Game Development: Coat of Many Colors

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Re: Game Development: Coat of Many Colors

Postby Drevar » Tue Oct 27, 2015 3:22 am

The intent for flags and such was probably to try and keep them to more simple heraldry symbols, rather than pictures of Grumpy Cat, etc.
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Re: Game Development: Coat of Many Colors

Postby Kaios » Tue Oct 27, 2015 3:23 am

Drevar wrote:The intent for flags and such was probably to try and keep them to more simple heraldry symbols, rather than pictures of Grumpy Cat, etc.


that's pretty boring
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Re: Game Development: Coat of Many Colors

Postby DaniAngione » Tue Oct 27, 2015 3:30 am

Image

10/10 would ride into battle with this.
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Re: Game Development: Coat of Many Colors

Postby MightySheep » Tue Oct 27, 2015 3:30 am

that is beautiful
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Re: Game Development: Coat of Many Colors

Postby craigh1993 » Tue Oct 27, 2015 3:32 am

How do I make purple pigment? I've tried mixing blue and red?
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Re: Game Development: Coat of Many Colors

Postby DaniAngione » Tue Oct 27, 2015 3:34 am

craigh1993 wrote:How do I make purple pigment? I've tried mixing blue and red?


Try brown.

The image I used is brown and turned out purple.

I also used PNG transparency and it did work. Looks amazing on tabard (no ugly ends) so I recommend you all to make good use of PNG transparency :)

This is the image I tried:

Image
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Re: Game Development: Coat of Many Colors

Postby loftar » Tue Oct 27, 2015 3:37 am

Granger wrote:Grayscale + Tint = Image

It's not quite that easy, though. What about the textures that have details that are not merely differences in light values, but stuff like, say, the wooden texture of clogs that also features such details as local reddening or yellowing? Or local saturation or desaturation?

Again, I'm not saying these are problems that cannot be solved, but that there are such details that need to be rather thoroughly investigated in order to have dyable textures that can look as good as or at least approach manually painted colors.

craigh1993 wrote:How do I make purple pigment? I've tried mixing blue and red?

It contains cinnabar, which you need to discover.
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Re: Game Development: Coat of Many Colors

Postby DaniAngione » Tue Oct 27, 2015 3:45 am

loftar wrote:
Granger wrote:Grayscale + Tint = Image

It's not quite that easy, though. What about the textures that have details that are not merely differences in light values, but stuff like, say, the wooden texture of clogs that also features such details as local reddening or yellowing? Or local saturation or desaturation?

Again, I'm not saying these are problems that cannot be solved, but that there are such details that need to be rather thoroughly investigated in order to have dyable textures that can look as good as or at least approach manually painted colors.

craigh1993 wrote:How do I make purple pigment? I've tried mixing blue and red?

It contains cinnabar, which you need to discover.


Let's just look at it like this:

Zenimax Online implemented armor dyes after The Elder Scrolls Online has launched. Their system works basically like Granger described, different layers of grayscale textures that are tinted and then merged.
They have hundreds of workers and millions of dollars at their disposal, all of this can be summed up as 'development time'. Lots of it. Hundreds of hours in less than a day.

Their first implementation was EFFIN' UGLY. As the next 10 implementations. There was A LOT of work, tweaking, etc... It took months for them to reach a desirable/acceptable functionality and looks.

Sure, the game has far more complex textures, etc, etc... But what I'm trying to say, in J&L's defense (even though they don't need my defense and I'm the one who brought up the subject lol) is that I see their point. To make a GOOD system for dyes and colored clothing it would require a lot of effort and time that, right now, might not be a priority. Implementing this imagery system already gives us a lot of options for 'customizing' our looks and I guess that, for now, working on dyes would be too hindering for the overall development. That's just my guess, though.

I wouldn't say it's a 'never', just a 'not now' :P
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Re: Game Development: Coat of Many Colors

Postby Redlaw » Tue Oct 27, 2015 3:48 am

ImageImage

I tried a bunch of what I made for IMVU, my hair patterns do not work to well, way to complex for this system. The 2nd one is a pick that was massively changed when I tried lol.

Edit: here is the pic, and yes I made the hair coloring that is being used in the pic.

Image
Last edited by Redlaw on Tue Oct 27, 2015 3:55 am, edited 1 time in total.
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Re: Game Development: Coat of Many Colors

Postby PaveMaster » Tue Oct 27, 2015 3:49 am

Could we please have the color grey too?

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