Game Development: Samhain

Announcements about major changes in Haven & Hearth.

Re: Game Development: Samhain

Postby DaniAngione » Thu Oct 29, 2015 3:20 am

I can't seem to right click (open) tables when using the new throne... is this intended? One can't eat while it rules? :P
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Re: Game Development: Samhain

Postby Sevenless » Thu Oct 29, 2015 3:21 am

Looking good :D
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Re: Game Development: Samhain

Postby jorb » Thu Oct 29, 2015 3:22 am

DaniAngione wrote:I can't seem to right click (open) tables when using the new throne... is this intended? One can't eat while it rules? :P


Works fine for me. Not sure what you are failing at.
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Re: Game Development: Samhain

Postby sabinati » Thu Oct 29, 2015 3:25 am

awesome
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Re: Game Development: Samhain

Postby DaniAngione » Thu Oct 29, 2015 3:27 am

jorb wrote:
DaniAngione wrote:I can't seem to right click (open) tables when using the new throne... is this intended? One can't eat while it rules? :P


Works fine for me. Not sure what you are failing at.


Worked, moved it a bit... forgot I had my tables slightly repositioned with Ctrl, so placing the throne on the default grid was too far away (like 0,2 tile away :( )

My bad, sorry
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Re: Game Development: Samhain

Postby Hervarth » Thu Oct 29, 2015 3:30 am

Image

There seems to be a very slight offset compared to the actual image...

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Re: Game Development: Samhain

Postby DaniAngione » Thu Oct 29, 2015 3:38 am

Hervarth wrote:-stuff-


Hervarth, check out the discussion on the other update thread, the 'Coat of Many Colors' one. [LINK] There's a lot of info on how the image is analyzed and transformed, including how color is handled and which colors work best, etc...

J&L, evil question :twisted: : If I 'put out' a Pumpkin Lantern before it runs out, does it resets the candle timer? Or will it 'save' how much of the candle is left?
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Re: Game Development: Samhain

Postby Hervarth » Thu Oct 29, 2015 3:46 am

DaniAngione wrote:
Hervarth wrote:-stuff-


Hervarth, check out the discussion on the other update thread, the 'Coat of Many Colors' one. [LINK] There's a lot of info on how the image is analyzed and transformed, including how color is handled and which colors work best, etc...


Thanks but I meant the position of the image rather than the colour, which im more or less happy with... I can just move it by a few pixels but that requires trial and error, when it really shouldn't.
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Re: Game Development: Samhain

Postby DaniAngione » Thu Oct 29, 2015 3:56 am

Hervarth wrote:
DaniAngione wrote:
Hervarth wrote:-stuff-


Hervarth, check out the discussion on the other update thread, the 'Coat of Many Colors' one. [LINK] There's a lot of info on how the image is analyzed and transformed, including how color is handled and which colors work best, etc...


Thanks but I meant the position of the image rather than the colour, which im more or less happy with... I can just move it by a few pixels but that requires trial and error, when it really shouldn't.


Oh, I see... You meant it is not exactly centered. Yeah, that's true. I've checked your image and it is perfectly centered so it should've worked fine. Yeah, maybe they can move it a bit (?)

Edit:
Also... ok, it was a bit obvious, but I'll quote it nonetheless:

DaniAngione wrote:Is there a chance for it to be related to Halloween somehow?

Maybe candles inside carved pumpkins? :P


Source: "J&L where Thursday Update?" Thread
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Re: Game Development: Samhain

Postby Avu » Thu Oct 29, 2015 5:30 am

Larp larp, cauldron good, forest trees good. Still can't take water out of a chicken coop because reasons. Wheelbarrow nice concept usual loftar useless implementation. Just let us take a full damn pile. Looking forward to the float change.
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