Game Development: Samhain

Announcements about major changes in Haven & Hearth.

Re: Game Development: Samhain

Postby AAlex » Thu Oct 29, 2015 5:45 am

Avu wrote:Just let us take a full damn pile.


Please.
I'm still finding it easier to just grab a load of dirt with my inventory and port.
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Re: Game Development: Samhain

Postby Darruin » Thu Oct 29, 2015 5:57 am

Thankyou for the consistent updates! Always wanted a wheelbarrow! :P
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Re: Game Development: Samhain

Postby SpakyPD » Thu Oct 29, 2015 5:58 am

jorb wrote:In the Pipe
-----------------------
We are more or less resolved to change quality tracking to floating-point to fix the issue of constant rounding down when mixing substances and whatnot. Hopefully we can get to this next week.


Is this going to also affect crafting recipes?
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Re: Game Development: Samhain

Postby ramones » Thu Oct 29, 2015 6:56 am

Thank you for making the pork usefull again. (Y)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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Re: Game Development: Samhain

Postby bdew » Thu Oct 29, 2015 7:01 am

Thanks for implementing the wheelbarrow, but taking 4 hardened leather makes no sense in either game design (it's the most useful when starting a new character or at a new location, and it's not THAT op) or realism (it's a scaled down cart ffs, which requires only boards and blocks).

Also having to relearn recipes after any change is a pain. Now i need to pester my hunter/butcher to leave me some carcasses so i can rediscover half the sausage recipes *again* so i can cook them.

We are more or less resolved to change quality tracking to floating-point to fix the issue of constant rounding down when mixing substances and whatnot. Hopefully we can get to this next week.


That would be the most awesome change ever :)
Last edited by bdew on Thu Oct 29, 2015 7:03 am, edited 1 time in total.
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Re: Game Development: Samhain

Postby chrisrock » Thu Oct 29, 2015 7:02 am

bdew wrote:Thanks for implementing the wheelbarrow, but taking 4 hardened leather makes no sense in either game design (it's the most useful when starting a new character or at a new location, and it's not THAT op) or realism (it's a scaled down cart ffs, which requires only boards and blocks).

second that.
and it can only hold 40 units of anything, from what i heard?
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Re: Game Development: Samhain

Postby Ukhata » Thu Oct 29, 2015 7:56 am

chrisrock wrote:
bdew wrote:Thanks for implementing the wheelbarrow, but taking 4 hardened leather makes no sense in either game design (it's the most useful when starting a new character or at a new location, and it's not THAT op) or realism (it's a scaled down cart ffs, which requires only boards and blocks).

second that.
and it can only hold 40 units of anything, from what i heard?


can confirm a wheelbarrow holds 40 mulberry leafs.....
my inventry holds more......
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Re: Game Development: Samhain

Postby Haba » Thu Oct 29, 2015 8:36 am

AAlex wrote:Please.
I'm still finding it easier to just grab a load of dirt with my inventory and port.


The logical thing of course will be to make unable to port with full inventory ¦]
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Re: Game Development: Samhain

Postby Avu » Thu Oct 29, 2015 9:29 am

Haba please don't encourage them.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Re: Game Development: Samhain

Postby Strandmullen » Thu Oct 29, 2015 9:36 am

We also got cow chorizos! Great con food.
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jorb wrote:Can now eat Beef raw as in Legacy Haven.

Should this apply to all raw meat?
In that case there's a bug, because I can't eat any. Not even Raw Wild Beef.
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