Game Development: Cuck-Hombre

Announcements about major changes in Haven & Hearth.

Re: Game Development: Cuck-Hombre

Postby jorb » Thu Nov 05, 2015 2:33 am

Oddity wrote:
jorb wrote:Should now be possible to dig for stone on mountains and rock. Work in progress, but you should be able to get stone this way, at least.

Do natural stone QL nodes in mountains exist?


They should.
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Re: Game Development: Cuck-Hombre

Postby CaptainMidget » Thu Nov 05, 2015 2:34 am

loftar wrote:
DarkHPG wrote:So that means 150 fodder for pregnant animals daily?

Indeed. This is in fact still more lenient than in Legacy by leaps and bounds.


Loftar, how long before we can use inspect on a Trellis to see the crops QL? Would making it so that when you plant a crop on a Trellis, it changes the overall QL of a Trellis' to that of the seeds/crops?
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Re: Game Development: Cuck-Hombre

Postby loftar » Thu Nov 05, 2015 2:35 am

CaptainMidget wrote:Loftar, how long before we can use inspect on a Trellis to see the crops QL?

I am extremely strongly considering disabling inspection on crops in general, if anything, since it makes crop planting a fair bit retarded.
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Re: Game Development: Cuck-Hombre

Postby jordancoles » Thu Nov 05, 2015 2:35 am

jorb wrote:[*] Animal paths no longer count as acre clay. Sorry about that.

ABOUT TIME THAT WE GOT AN APOLOGY FOR THIS
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Re: Game Development: Cuck-Hombre

Postby DarkHPG » Thu Nov 05, 2015 2:36 am

Image

This is what my minimap looks like after going into a house and going through the levels of it (basement, upstairs) then coming back out.

Not sure if issue with client or not. (Using Amber)

Tested thrice.
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Re: Game Development: Cuck-Hombre

Postby jorb » Thu Nov 05, 2015 2:37 am

DarkHPG wrote:Not sure if issue with client or not. (Using Amber)


It is. Read the update post. Red letters.
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Re: Game Development: Cuck-Hombre

Postby DarkHPG » Thu Nov 05, 2015 2:38 am

Was just double checking, I figured it probably was since this update involved the map. But figured if not eh.
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Re: Game Development: Cuck-Hombre

Postby epriham » Thu Nov 05, 2015 2:39 am

jorb wrote:[*] Animal paths no longer count as acre clay. Sorry about that.

Am I the only one confused by this?
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Re: Game Development: Cuck-Hombre

Postby CaptainMidget » Thu Nov 05, 2015 2:40 am

epriham wrote:
jorb wrote:[*] Animal paths no longer count as acre clay. Sorry about that.

Am I the only one confused by this?


No, I have no clue what they're on about either haha
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Re: Game Development: Cuck-Hombre

Postby jordancoles » Thu Nov 05, 2015 2:40 am

epriham wrote:
jorb wrote:[*] Animal paths no longer count as acre clay. Sorry about that.

Am I the only one confused by this?

The Jorb Shit-Stains on the map used to be dug for acre clay, which wasn't intended
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