Game Development: Castles in the Sand

Announcements about major changes in Haven & Hearth.

Re: Game Development: Castles in the Sand

Postby jorb » Thu Nov 12, 2015 2:59 am

Oddity wrote:> You can no longer raid anyone unless you wall-bash

Wow.


Radical concept, ain't it?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Castles in the Sand

Postby DaniAngione » Thu Nov 12, 2015 2:59 am

I have this pointy peninsula formation inside our village that I've always imagined as a lighthouse to guide fellow traders and ships near our waters... I've tried digging out an artificial lighthouse of dirt (lol) but it looked ugly so I just left it open, dreaming of the day we'd get a tower or something.........

...NO MOAR!

THANK YOU, GUYS :D
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Re: Game Development: Castles in the Sand

Postby Dominick » Thu Nov 12, 2015 3:01 am

jorb wrote:[*] Re-implemented Sand, now required for glass.
[*] Re-implemented Sand Castle.[/list]


Some way to stockpile the sand would be great. ;3
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Re: Game Development: Castles in the Sand

Postby Scoodles » Thu Nov 12, 2015 3:02 am

Can a visitor be attacked and murdered? As in; Leave gate open, invite someone in for tea, close gate behind them, initiate attack protocol 23
sabinati wrote:AAAIIEEEEEEEEEEEEEEE
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Re: Game Development: Castles in the Sand

Postby loftar » Thu Nov 12, 2015 3:02 am

Scoodles wrote:Can a visitor be attacked and murdered? As in; Leave gate open, invite someone in for tea, close gate behind them, initiate attack protocol 23

Indeed. They can fight back, of course, so again I don't think much has changed in that regard.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Castles in the Sand

Postby jorb » Thu Nov 12, 2015 3:03 am

Scoodles wrote:Can a visitor be attacked and murdered? As in; Leave gate open, invite someone in for tea, close gate behind them, initiate attack protocol 23


Yes. Don't visit places you don't trust. Good rule of thumb in life in general.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Castles in the Sand

Postby Endora » Thu Nov 12, 2015 3:03 am

If you invite someone to a party, and you are oathed into that village, does it still give permissions as usual?
Last edited by Endora on Thu Nov 12, 2015 3:04 am, edited 1 time in total.
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Re: Game Development: Castles in the Sand

Postby Tamalak » Thu Nov 12, 2015 3:03 am

Wow. What a simple, graceful change with the claim thing. I'm liking how much the devs are focusing on making it possible to interact with each other without insane risks.
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Re: Game Development: Castles in the Sand

Postby loftar » Thu Nov 12, 2015 3:04 am

Also, let me just say that I'm not exactly sure that this has disabled all possible ways of infiltration. I'm sure you guys will be able to think of something. ^^
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Castles in the Sand

Postby Pupsi » Thu Nov 12, 2015 3:04 am

9/10 patch, would play again
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