overtyped wrote:TBH, a change this huge should be a restart, not that I would like that.
Why? Again, it changes nothing in a sense. Walls and gates still work as they always have.
overtyped wrote:TBH, a change this huge should be a restart, not that I would like that.
Astarisk wrote:Yeah, I'm not a fan of jumping the gun on that claim changes. It pretty much just kills raiding entirely. I foresee so much wrong with it, it'd take me a bit just to type it out.
Drevar wrote:edit..Also is the mechanic directional? Like if you pass through a reversed gate (normally exiting) does this still function?
jorb wrote:overtyped wrote:TBH, a change this huge should be a restart, not that I would like that.
Why? Again, it changes nothing in a sense. Walls and gates still work as they always have.
overtyped wrote:jorb wrote:overtyped wrote:TBH, a change this huge should be a restart, not that I would like that.
Why? Again, it changes nothing in a sense. Walls and gates still work as they always have.
What I mean is, I live in brodgar, and palibashers already exist. We can't design a village around this mechanic, without risking the brickwall being destroyed. Even if we palisade first now, it could just be bashed when its dried..
jorb wrote:ChildhoodObesity wrote:its not a positive change this is v dumb jorb y wud u do this!!!!!!11
Again, nothing has changed if you were raiding "legit". You're basically complaining that a bunch of cheesy 'sploits are no more.
overtyped wrote:What I mean is, I live in brodgar, and palibashers already exist. We can't design a village around this mechanic, without risking the brickwall being destroyed. Even if we palisade first now, it could just be bashed when its dried..
loftar wrote:overtyped wrote:What I mean is, I live in brodgar, and palibashers already exist. We can't design a village around this mechanic, without risking the brickwall being destroyed. Even if we palisade first now, it could just be bashed when its dried..
If it could now, it could just as well be before this patch.
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