Game Development: Dem Feels

Announcements about major changes in Haven & Hearth.

Re: Game Development: Dem Feels

Postby CloudJhi » Tue Nov 17, 2015 3:55 am

Javelin bag when
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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Re: Game Development: Dem Feels

Postby rye130 » Tue Nov 17, 2015 4:00 am

Archiplex wrote:
_Gunnar wrote:
Archiplex wrote:Alternatively, someone creates an automatic loader for the spear and empty an inventory of them at you and you die instantly.


Yeah, this could definitely become an issue...


Never a matter of 'could' but 'when'


When their base damage gets changed to a value that makes there damage actually non-negligible to a character with armor. Not that a change like that should happen.
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Re: Game Development: Dem Feels

Postby Archiplex » Tue Nov 17, 2015 4:03 am

rye130 wrote:
When their base damage gets changed to a value that makes there damage actually non-negligible to a character with armor. Not that a change like that should happen.


Even now with higher tier armor they'll penetrate a little - and soon armor changes incoming as hinted by OP anyways.


Not to mention spears of the same quality of high tier armor will deal about 50 damage through it, that's still about 350 damage (With a possibility of destroying gear beforehand) from 7 spears, though by the time you're on the last one you'll just sting anyways

And well, if you're NOT in high end armor, then you're just screwed. Not too fair for anyone who can't get 100q+ gear right now


jorb wrote:[*] Activating fighting actions no longer interrupts other actions.
!



This change made it so that archery aiming is not interrupted by placing defensive moves (And possibly taking damage)

This has huge implications
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)

W7 - Hermit
W8 - Co-LS of R'lyeh, Owner of the Hermitarium Knowledge Group
W9 - LS of Niflheim
W11 - Hermitage (named Niflheim)
W12 - Hermit -> some rando ass village i forgot the name of that i joined
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Re: Game Development: Dem Feels

Postby _Gunnar » Tue Nov 17, 2015 4:10 am

Archiplex wrote:
jorb wrote:[*] Activating fighting actions no longer interrupts other actions.
!



This change made it so that archery aiming is not interrupted by placing defensive moves (And possibly taking damage)

This has huge implications

Oh, good god...
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Re: Game Development: Dem Feels

Postby Archiplex » Tue Nov 17, 2015 4:17 am

_Gunnar wrote:
Archiplex wrote:
jorb wrote:[*] Activating fighting actions no longer interrupts other actions.
!



This change made it so that archery aiming is not interrupted by placing defensive moves (And possibly taking damage)

This has huge implications

Oh, good god...


As a person who thought archery was well balanced before this patch

Please please please undo this change

I like buffs but damnit Jorb I was kidding during the stream
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)

W7 - Hermit
W8 - Co-LS of R'lyeh, Owner of the Hermitarium Knowledge Group
W9 - LS of Niflheim
W11 - Hermitage (named Niflheim)
W12 - Hermit -> some rando ass village i forgot the name of that i joined
W10,13-15 - N/A
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Re: Game Development: Dem Feels

Postby CloudJhi » Tue Nov 17, 2015 4:19 am

Aww, but I was just starting to like staring animals in the face with a spear in hand, throwing defenses while waiting two seconds for the bar to fill!
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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Re: Game Development: Dem Feels

Postby h3retostay » Tue Nov 17, 2015 4:21 am

Aggro'd bear and a crash GG :evil:
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Re: Game Development: Dem Feels

Postby loftar » Tue Nov 17, 2015 4:24 am

Archiplex wrote:
jorb wrote:[*] Activating fighting actions no longer interrupts other actions.
!


This change made it so that archery aiming is not interrupted by placing defensive moves (And possibly taking damage)

Ah, indeed. Fixed that now that the server was crashed anyway, and awarded cape. It shouldn't have affected interruption by damage, though.

I also took the opportunity to nerf spear aiming a bit. It's still easier than the bow, though.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Dem Feels

Postby Minion » Tue Nov 17, 2015 4:26 am

Add kingdom trading...

An incentive to be a vassal could include some form of kingdom trading forum without the need to travel.

- Implement a building that hermits/villages/kingdoms can build that allows trade within a kingdom.
- Items traded take time to arrive depending on distance between buildings.
- Trades can go only two directions, vassal to kingdom and vice versa. Not vassal to vassal. This is to allow the kingdom to benefit from their vassals, introduces a trader role within a kingdom, and lets a kingdom markup the prices.
- Trades are limited in either amount traded, time between trades, distance or a combination of these. This limit is increased as time progresses, the more a vassal contributes the greater the trading reward. Also consider a time limit before a trade can occur, to help stop kingdom switching.
This encourages hermits/villages to become vassals of a particular kingdom. It also encourages a village to assist hermits/villages progress in the quality grind or to gain items not available to them currently. There would have to be a way to limit the vassal from changing kingdoms to change trades. But not knowing what a kingdom offers is one hindrance. However, some other form of barrier would be needed. Trades happen through agreement on both parties and each sends the items promised. Due to the time for trade to happen it allows for deceit to occur should someone be willing to forsake reputation and not send the promised items.
Last edited by Minion on Tue Nov 17, 2015 4:31 am, edited 1 time in total.
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Re: Game Development: Dem Feels

Postby _Gunnar » Tue Nov 17, 2015 4:28 am

Cleave damage still seems to be 2x?
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