Archiplex wrote:_Gunnar wrote:Archiplex wrote:Alternatively, someone creates an automatic loader for the spear and empty an inventory of them at you and you die instantly.
Yeah, this could definitely become an issue...
Never a matter of 'could' but 'when'
rye130 wrote:
When their base damage gets changed to a value that makes there damage actually non-negligible to a character with armor. Not that a change like that should happen.
jorb wrote:[*] Activating fighting actions no longer interrupts other actions.
!
Archiplex wrote:jorb wrote:[*] Activating fighting actions no longer interrupts other actions.
!
This change made it so that archery aiming is not interrupted by placing defensive moves (And possibly taking damage)
This has huge implications
_Gunnar wrote:Archiplex wrote:jorb wrote:[*] Activating fighting actions no longer interrupts other actions.
!
This change made it so that archery aiming is not interrupted by placing defensive moves (And possibly taking damage)
This has huge implications
Oh, good god...
Archiplex wrote:jorb wrote:[*] Activating fighting actions no longer interrupts other actions.
!
This change made it so that archery aiming is not interrupted by placing defensive moves (And possibly taking damage)
An incentive to be a vassal could include some form of kingdom trading forum without the need to travel.
- Implement a building that hermits/villages/kingdoms can build that allows trade within a kingdom.
- Items traded take time to arrive depending on distance between buildings.
- Trades can go only two directions, vassal to kingdom and vice versa. Not vassal to vassal. This is to allow the kingdom to benefit from their vassals, introduces a trader role within a kingdom, and lets a kingdom markup the prices.
- Trades are limited in either amount traded, time between trades, distance or a combination of these. This limit is increased as time progresses, the more a vassal contributes the greater the trading reward. Also consider a time limit before a trade can occur, to help stop kingdom switching.
This encourages hermits/villages to become vassals of a particular kingdom. It also encourages a village to assist hermits/villages progress in the quality grind or to gain items not available to them currently. There would have to be a way to limit the vassal from changing kingdoms to change trades. But not knowing what a kingdom offers is one hindrance. However, some other form of barrier would be needed. Trades happen through agreement on both parties and each sends the items promised. Due to the time for trade to happen it allows for deceit to occur should someone be willing to forsake reputation and not send the promised items.
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