Game Development: Dem Feels

Announcements about major changes in Haven & Hearth.

Re: Game Development: Dem Feels

Postby Audiosmurf » Tue Nov 17, 2015 2:45 am

The emotes in general interact really poorly with sacks.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
User avatar
Audiosmurf
 
Posts: 2004
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Game Development: Dem Feels

Postby Treetheater » Tue Nov 17, 2015 2:45 am

Anyone have the recipe for the boar spear? I don't seem to
Treetheater
 
Posts: 44
Joined: Wed Jul 14, 2010 6:57 am

Re: Game Development: Dem Feels

Postby jorb » Tue Nov 17, 2015 2:46 am

Treetheater wrote:Anyone have the recipe for the boar spear? I don't seem to


Hmph. Derp. Rebooting.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Dem Feels

Postby Teacwr » Tue Nov 17, 2015 2:46 am

Britney will be pleased!
User avatar
Teacwr
 
Posts: 86
Joined: Mon Aug 03, 2015 8:07 pm
Location: Western Siberia GMT+6

Re: Game Development: Dem Feels

Postby jorb » Tue Nov 17, 2015 2:47 am

maze wrote:Also jorb please remove items in hands when using emotes. no capes awarded to maze for finding this sillyness


Aware.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Dem Feels

Postby jordancoles » Tue Nov 17, 2015 2:47 am

Image
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14015
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Dem Feels

Postby stya » Tue Nov 17, 2015 2:48 am

Remove items at least for "up yours", I had a shield and a sword, it ruined the emote :roll:
Image
User avatar
stya
 
Posts: 943
Joined: Wed May 21, 2014 3:13 pm

Re: Game Development: Dem Feels

Postby Chebermech » Tue Nov 17, 2015 2:48 am

is it just me, or do male models now have something wrong with the weighting on their legs? the skin now shows through the ranger boots
User avatar
Chebermech
 
Posts: 268
Joined: Mon Apr 23, 2012 2:23 am

Re: Game Development: Dem Feels

Postby LittleJohn » Tue Nov 17, 2015 2:49 am

LittleJohn wrote:Yeah, different types of weapons along with new maneuvers is a good idea.
Inspired, I decided to share with you some of my ideas.

Weapon parts :

Wooden Handle - for some weapons
3 block of wood
1 leather

Long Handle - for polearms
8 block of wood
3 leather
1 bone glue

Metal handle - for metal weapons
2 bar of hard metal
2 leather

Ideas for weapons :

Club - simple blunt weapon
6 block of wood
Wooden handle
Heavy, blunt

Mace - metal blunt weapon
3 bars of hard metal
Wooden handle
Heavy, blunt, metal

Long-bearded axe - advanced metal weapon
4 bar of wrought iron
1 bar of steel
Metal handle
Heavy, edged

Atgeir - viking polearm
4 bar of steel
2 bar of wrought rion
Long Handle
Polearm, metal, pierce

(sledgehammer should be weapon too as blunt )

Attack Maneuvers:

Smash his face.
Weight: Melee
Requires: heavy, blunt
Initiative points: 1 + 3
Type: sweeping
Damage: according to weapon
Grievous damage: 5%
Cooldown: 40-60

Gungnir Destiny (Gungnir - Old Norse "swaying one") spear of the god Odin.
Weight: Meele
Requires: polearm, metal, pierce
Initiative points: 4+2
Type: striking
Damage: According to weapon
Grievous damage: 30%
Cooldown: 60-80
Has always 50% chance to hit. When miss, Cooldown doubles.

Piercing Thrust
Weight: Meele
Requires: pierce
Initiative points: 2+2
Type: oppressive.
Damage: According to weapon
Grievous damage: 20%
Cooldown: ?
Ignore 25% of armor.


Blocks:

Shiny armor
Weight: ql of armor
Requires: iron armor
Initiative points : 0
Type:
Cooldown: ?
Duration: ?


You shall not hit.
Weight: meele * 1/2
Requires: two weapons
Initiative points: 4
Type: striking, oppressive.
Cooldown: ?
Duration: ?


Hmmmm, so now I looked at what I wrote, and I came to the conclusion that maybe it is too complicated for Hafen. It might be worth considering for simplification ...
Anyway, I have some idea, maybe something will come to mind me enough sense to write. :D
What do you think about it? Feel free to comment and share your ideas!


Jorb, tell me honestly, have you seen my ideas, and what do you think?
User avatar
LittleJohn
 
Posts: 42
Joined: Wed Jun 15, 2011 2:16 pm

Re: Game Development: Dem Feels

Postby jorb » Tue Nov 17, 2015 2:49 am

stya wrote:Remove items at least for "up yours", I had a shield and a sword, it ruined the emote :roll:


Would love to, but there is unfortunately no support for removing items during temporary poses yet.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Naylok, Python-Requests [Bot], kingschwing and 17 guests