Game Development: Dem Feels

Announcements about major changes in Haven & Hearth.

Re: Game Development: Dem Feels

Postby DaniAngione » Tue Nov 17, 2015 3:22 am

spawningmink wrote:
DaniAngione wrote:The "attacking doesn't interrupt actions" thing means that one can still teleport to HF if they're aggro'd? Nice :D

no you cant tele to hf


But if one was already teleporting before being aggro'd, now it won't cancel it?
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Re: Game Development: Dem Feels

Postby Archiplex » Tue Nov 17, 2015 3:22 am

LadyGoo wrote:I find spears and sting a bit pointless at the way how they are implemented. You need 3 initiative to use the sting (which has same dmg as chop, by the looks of it) while for a chop you only would need 1.
Yes, the cool down on sting is a bit smaller, but it does not balance it out. I do not see how one could use spear in a battle either. Shield+sword is the best combination so far.


Damage as a thrown weapon is underwhelming.

Best use is opening barrage of attacks -> switch to primary weapon.

_Gunnar wrote:
LadyGoo wrote:I find spears and sting a bit pointless at the way how they are implemented. You need 3 initiative to use the sting (which has same dmg as chop, by the looks of it) while for a chop you only would need 1.
Yes, the cool down on sting is a bit smaller, but it does not balance it out. I do not see how one could use spear in a battle either. Shield+sword is the best combination so far.


the spear aims so damn fast in ranged, rofl
the difficulty is equipping the sword and shield afterwards...


Bug, but I'm sure it's supposed to be easy to aim.
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)

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Re: Game Development: Dem Feels

Postby MightySheep » Tue Nov 17, 2015 3:26 am

Jorb the changes to combat have caused a bug, you can now spam combat moves while moving for instance hit punch 10 times in a row while chasing an animal, when you reach the animal it will land all 10 of the moves at once.

Pink cape plz.
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Re: Game Development: Dem Feels

Postby _Gunnar » Tue Nov 17, 2015 3:27 am

Archiplex wrote:
LadyGoo wrote:I find spears and sting a bit pointless at the way how they are implemented. You need 3 initiative to use the sting (which has same dmg as chop, by the looks of it) while for a chop you only would need 1.
Yes, the cool down on sting is a bit smaller, but it does not balance it out. I do not see how one could use spear in a battle either. Shield+sword is the best combination so far.


Damage as a thrown weapon is underwhelming.

Best use is opening barrage of attacks -> switch to primary weapon.

_Gunnar wrote:
LadyGoo wrote:I find spears and sting a bit pointless at the way how they are implemented. You need 3 initiative to use the sting (which has same dmg as chop, by the looks of it) while for a chop you only would need 1.
Yes, the cool down on sting is a bit smaller, but it does not balance it out. I do not see how one could use spear in a battle either. Shield+sword is the best combination so far.


the spear aims so damn fast in ranged, rofl
the difficulty is equipping the sword and shield afterwards...


Bug, but I'm sure it's supposed to be easy to aim.


Can you tell me the damage? I don't have time to attack things until later...
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Re: Game Development: Dem Feels

Postby warrri » Tue Nov 17, 2015 3:28 am

Craft q93 spear. Lose it after first throw and miss. Legit.
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Re: Game Development: Dem Feels

Postby jorb » Tue Nov 17, 2015 3:28 am

MightySheep wrote:Jorb the changes to combat have caused a bug, you can now spam combat moves while moving for instance hit punch 10 times in a row while chasing an animal, when you reach the animal it will land all 10 of the moves at once.


Thanks. Rebooting for fix.
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Re: Game Development: Dem Feels

Postby leanne69 » Tue Nov 17, 2015 3:29 am

MightySheep wrote:Jorb the changes to combat have caused a bug, you can now spam combat moves while moving for instance hit punch 10 times in a row while chasing an animal, when you reach the animal it will land all 10 of the moves at once.

Pink cape plz.


Worse than that, it even keep the previous move memorized in the previous fight and launch everything when you reach any other opponent.

More of that, there is a bug with sting & parry.

First char : half MC, q17 sword
Second char : twice MC of first char, high Q sword

First char have only parry up.
Second char sting it, here is what was left :

Image

I should have oneshotted this defense, my guess is parry counted twice cause of blue+green def.

Intended or bug ?
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Re: Game Development: Dem Feels

Postby jorb » Tue Nov 17, 2015 3:33 am

Not sure I understand what you are trying to say, leanne69. Is your complaint, quite simply, that you didn't deal enough damage to that parry block?
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Re: Game Development: Dem Feels

Postby Archiplex » Tue Nov 17, 2015 3:33 am

_Gunnar wrote:Can you tell me the damage? I don't have time to attack things until later...


99% and q 90 did like 270 damage
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)

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Re: Game Development: Dem Feels

Postby leanne69 » Tue Nov 17, 2015 3:34 am

Yes Jorb.

From MC of both char, I should have oneshotted Parry, and damaged my opponent.
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