Game Development: A Touch of Fix

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Touch of Fix

Postby Kelody » Tue Nov 24, 2015 3:23 pm

Bone glue is annoying, but with the abundance of roaming chickens, not that hard to make. Clay for a cauldron isn't hard either.
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Re: Game Development: A Touch of Fix

Postby kalkkar » Wed Nov 25, 2015 11:10 am

its getting a tad annoying as soon as you jump up or climb down a cliff you have to move and you cant right clikc a tree or get water for a flask, its not big but its a tad annoying
jorb wrote:
trickdaemon wrote:The best way to control and misinform a populace is by censorship.
Smartest move I've seen Seatribe make yet.

You may call me Herr Doktor Goebbels.
kalkkar wrote:
jorb wrote:Dual wielding never seemed like a RL thing, but it looks cool, so why not.

:o i could be a real barbarian, B12s are overrated~
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Re: Game Development: A Touch of Fix

Postby kalkkar » Wed Nov 25, 2015 12:21 pm

maybe a bigger hit box on foragables,rabbits, and silkmoths, just a tad bigger lol
jorb wrote:
trickdaemon wrote:The best way to control and misinform a populace is by censorship.
Smartest move I've seen Seatribe make yet.

You may call me Herr Doktor Goebbels.
kalkkar wrote:
jorb wrote:Dual wielding never seemed like a RL thing, but it looks cool, so why not.

:o i could be a real barbarian, B12s are overrated~
User avatar
kalkkar
 
Posts: 139
Joined: Fri Nov 13, 2015 2:49 am

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