Game Development: Le Happy Merchant

Announcements about major changes in Haven & Hearth.

Re: Game Development: Le Happy Merchant

Postby Archiplex » Tue Nov 24, 2015 1:54 am

OP is missing 'We've been developing..."

Bug report?
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Re: Game Development: Le Happy Merchant

Postby jorb » Tue Nov 24, 2015 1:55 am

Archiplex wrote:OP is missing 'We've been developing..."

Bug report?


Brain-fart. Fix'd.
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Re: Game Development: Le Happy Merchant

Postby Sevenless » Tue Nov 24, 2015 1:55 am

smileyguy4you wrote:do barter stands work over walls?


When jorb was talking about them being implemented in the future ala C&I, he said they would.
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Re: Game Development: Le Happy Merchant

Postby lachlaan » Tue Nov 24, 2015 1:55 am

Tacheron wrote:Got frogs, no discovery, can't butcher them, can't roast them...what's the recipe? :D


Try putting them in the fireplace's 4 slots, not sure if the way to do it but headed to bed so people can figure it out meanwhile xD
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Re: Game Development: Le Happy Merchant

Postby loftar » Tue Nov 24, 2015 1:55 am

smileyguy4you wrote:do barter stands work over walls?

Nope, but I think that should be less necessary given the implementation. Since the stand holds no items, it is not theft-sensitive, and thanks to the Visitor buff, you should be able to make reasonable sure they aren't all too frivolously destroyed.
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Re: Game Development: Le Happy Merchant

Postby smileyguy4you » Tue Nov 24, 2015 1:57 am

loftar wrote:
smileyguy4you wrote:do barter stands work over walls?

Nope, but I think that should be less necessary given the implementation. Since the stand holds no items, it is not theft-sensitive, and thanks to the Visitor buff, you should be able to make reasonable sure they aren't all too frivolously destroyed.


hrmmm :cry: ill haveta test it out to see if it will be a problem but ok :)
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Re: Game Development: Le Happy Merchant

Postby sabinati » Tue Nov 24, 2015 1:57 am

Cool, but it seems like you guys don't get some basic concepts about trade. Sure, there are some items where I want to trade specific item x for specific item y, but in general it's more like I'll sell you specific item x for any of the following items at the following quantities. Limiting it to five items as in legacy is a disappointment. Maybe it will bother me less with coins.
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Re: Game Development: Le Happy Merchant

Postby Tacheron » Tue Nov 24, 2015 1:57 am

Tacheron wrote:Got frogs, no discovery, can't butcher them, can't roast them...what's the recipe? :D


Gah, nvm, the recipe is already there under meat dishes. 2 frogs per piece. http://puu.sh/lwtTS/61df4e44b8.jpg

That's gonna be a good perception booster in the new worlds when everybody needs perc.
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Re: Game Development: Le Happy Merchant

Postby loftar » Tue Nov 24, 2015 1:59 am

sabinati wrote:Maybe it will bother me less with coins.

I indeed imagine it would.
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Re: Game Development: Le Happy Merchant

Postby smileyguy4you » Tue Nov 24, 2015 2:00 am

loftar wrote:
smileyguy4you wrote:do barter stands work over walls?

Nope, but I think that should be less necessary given the implementation. Since the stand holds no items, it is not theft-sensitive, and thanks to the Visitor buff, you should be able to make reasonable sure they aren't all too frivolously destroyed.


so the containers the "hands" are linked to can be behind a wall and the stand outside that wall?
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