Astarisk wrote:No nice things. Ever. That's the rules, have you forgotten?
That was of course what I was implying.
Astarisk wrote:No nice things. Ever. That's the rules, have you forgotten?
loftar wrote:Astarisk wrote:No nice things. Ever. That's the rules, have you forgotten?
That was of course what I was implying.
loftar wrote:sabinati wrote:5 slots still seems unnecessarily limited
Does it really matter that much? Is having to have two or more stands that encumbering?
loftar wrote:CapnCliff wrote:so youre saying. I cant lock up the boxes behind walls for the trade stand?
No, I'm saying precisely that you can lock up the boxes.CapnCliff wrote:the super buggy and easily avoidable claim protection system
As Granger said, if you know any bugs or exploits, you are very free to report them.sabinati wrote:5 slots still seems unnecessarily limited
Does it really matter that much? Is having to have two or more stands that encumbering?
loftar wrote:smileyguy4you wrote:do barter stands work over walls?
Nope, but I think that should be less necessary given the implementation. Since the stand holds no items, it is not theft-sensitive, and thanks to the Visitor buff, you should be able to make reasonable sure they aren't all too frivolously destroyed.
maze wrote:bug report~ you cant break stands
loftar wrote:maze wrote:bug report~ you cant break stands
Oh, roight. Will fix, but I guess I'll wait until the next natural restart to push it.
jorb wrote:We've been developing, and here's what's new.
Barter Stands
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For example: I wish to trade beetroots for 3 chantrelles a piece. I place the giving hand in the container containing my beetroots, and the taking hand in an empty container. To set the cost in chantrelles, I click "Change", and click a chantrelle with the scroll cursor, then choosing chantrelles as type, rather than mushrooms. I set quantity on desired item to 3, and leave the qualities unchanged.
warrri wrote:I selected a Honeybun and it only let me choose between Bread and Food. I want Honeybuns, not any bread type.
jorb wrote:One thing to note is that, much as in Legacy, the stand can only accept items which have input types set for them (internal mumbo-jumbo, but loosely corresponds to items used in crafting). We are looking to fix this, but the imagined fix is more involved.
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