Game Development: Dubloons

Announcements about major changes in Haven & Hearth.

Re: Game Development: Dubloons

Postby Avu » Thu Nov 26, 2015 10:03 am

So who is offering to make the federal reserve. We can have fiat currency now.
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Re: Game Development: Dubloons

Postby jordancoles » Thu Nov 26, 2015 10:48 am

DDDsDD999 wrote:
t1jesusman wrote:can you melt down coins from one currency and use it to make your own?

You could put coins in finery forges to melt them down to bars. Not sure if that was reimplemented.

You can still melt them back into bars

Also I don't see anyone actually using coins other than to give them racist or trolly names

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Re: Game Development: Dubloons

Postby shubla » Thu Nov 26, 2015 11:51 am

jordancoles wrote:
DDDsDD999 wrote:
t1jesusman wrote:can you melt down coins from one currency and use it to make your own?

You could put coins in finery forges to melt them down to bars. Not sure if that was reimplemented.

You can still melt them back into bars

Also I don't see anyone actually using coins other than to give them racist or trolly names

"That glimmermoss will cost you 3 Brain Cells, my good man!"

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Re: Game Development: Dubloons

Postby Procne » Thu Nov 26, 2015 11:59 am

jorb wrote:And, yes, I'm going to make coin stockpiles. Of course.

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Re: Game Development: Dubloons

Postby Sollar » Thu Nov 26, 2015 1:22 pm

jordancoles wrote:
DDDsDD999 wrote:
t1jesusman wrote:can you melt down coins from one currency and use it to make your own?

You could put coins in finery forges to melt them down to bars. Not sure if that was reimplemented.

You can still melt them back into bars

Also I don't see anyone actually using coins other than to give them racist or trolly names

"That glimmermoss will cost you 3 Brain Cells, my good man!"


Can't think of anything rasist about it ...
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Re: Game Development: Dubloons

Postby Procne » Thu Nov 26, 2015 3:43 pm

jordancoles wrote:
DDDsDD999 wrote:
t1jesusman wrote:can you melt down coins from one currency and use it to make your own?

You could put coins in finery forges to melt them down to bars. Not sure if that was reimplemented.

You can still melt them back into bars

Also I don't see anyone actually using coins other than to give them racist or trolly names

"That glimmermoss will cost you 3 Brain Cells, my good man!"

Well, I see that people are using the points system. Coins are pretty much the same, except for offline trading.
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Re: Game Development: Dubloons

Postby burgingham » Thu Nov 26, 2015 8:38 pm

jorb wrote:And, yes, I'm going to make coin stockpiles. Of course.


Tower + a ton of coins =

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pls
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Re: Game Development: Dubloons

Postby Patchouli_Knowledge » Thu Nov 26, 2015 8:56 pm

burgingham wrote:
jorb wrote:And, yes, I'm going to make coin stockpiles. Of course.


Tower + a ton of coins =

Image

pls


That would require another update to add a fated curiosity called the Lucky Dime.
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Re: Game Development: Dubloons

Postby spectacle » Thu Nov 26, 2015 9:14 pm

burgingham wrote:
jorb wrote:And, yes, I'm going to make coin stockpiles. Of course.


Tower + a ton of coins =

Image

pls

Can we also have metal stockpiles differentiated by metal type, so that stacks of gold and silver bars will look properly shiny?
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Re: Game Development: Dubloons

Postby DaniAngione » Thu Nov 26, 2015 9:18 pm

spectacle wrote:Can we also have metal stockpiles differentiated by metal type, so that stacks of gold and silver bars will look properly shiny?


+1
Because right now my cast iron stocks look improperly shiny.
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