CSPAN wrote:Will the clients need to be updated? Opening straw baskets crashes the game. (tested and confirmed with others)
What items stack besides coins? So I know which cupboards to avoid.
CSPAN wrote:Will the clients need to be updated? Opening straw baskets crashes the game. (tested and confirmed with others)
Badich wrote:
1. Remember who used it for trade in the past worlds? Nobody, except roleplay newbies.
I used it just to learn new craft items, only because of it 1 point.
2. Coins. Let me think where can I use it? Hmm, nowhere? Oh, I can just craft them to see how they look.
Xcom wrote:Most good things last only a short time
DaniAngione wrote:Badich wrote:
1. Remember who used it for trade in the past worlds? Nobody, except roleplay newbies.
I used it just to learn new craft items, only because of it 1 point.
2. Coins. Let me think where can I use it? Hmm, nowhere? Oh, I can just craft them to see how they look.
It's not because no one used something, this something should not be implemented back.
This is actually more of a reason to improve it and wonder why it wasn't working rather than removing it.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
bmjclark wrote:Cartography when?
Granger wrote:Fuck off, please go grow yourself some decency.
strpk0 wrote:There's always the hassle of having to make sure the coins aren't "counterfeit", and also with so many different coin types being made by different villages, how will any of them become the "popular" currency to accept?
strpk0 wrote:Great update, but honestly I don't see any reason why coins would become a more viable trading method than subscription tokens.
Xcom wrote:Most good things last only a short time
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