Game Development: Dubloons

Announcements about major changes in Haven & Hearth.

Re: Game Development: Dubloons

Postby DaniAngione » Thu Nov 26, 2015 1:44 am

loftar wrote:
Granger wrote:Is a named coinpress unique, or can one forge with a coinpress of the same name?

You can create two presses with the same name, but the coins count as being unique for stacking and barter stands. Yes, this does mean you can scam people who don't have any "real" coins to test again, so to speak. For now, we deemed this acceptable, but we're open for changes.


--------------------------------------------------Sketch 1

I like this.

"Oh, what a nice offer... seemed legit... Oh, shit, can't stack 'em with the village coins..."

* thinks *

"Well, time to scam someone to pass these forward 8-) "

-------------------------------------------------Sketch 2

"Call the hirdsmen, we just found 16 illegal coinpresses on the cellar of this guy's mansion!"
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Re: Game Development: Dubloons

Postby Archiplex » Thu Nov 26, 2015 1:44 am

Now add a food in the great hall of valhalla to increase marksmen ;)
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)

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Re: Game Development: Dubloons

Postby jorb » Thu Nov 26, 2015 1:45 am

Archiplex wrote:Now add a food in the great hall of valhalla to increase marksmen ;)


I give you a finger and you go for the hand. Bah!
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Re: Game Development: Dubloons

Postby Sevenless » Thu Nov 26, 2015 1:46 am

jorb wrote:And, yes, I'm going to make coin stockpiles. Of course.


Stockpiles? Wheelbarrows of money you say?

*ponders* We could make a monopoly boardgame couldn't we?
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Re: Game Development: Dubloons

Postby CSPAN » Thu Nov 26, 2015 1:47 am

Will the clients need to be updated? Opening straw baskets crashes the game. (tested and confirmed with others)
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Re: Game Development: Dubloons

Postby MightySheep » Thu Nov 26, 2015 1:47 am

woooooo coins, worlds most useless feature
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Re: Game Development: Dubloons

Postby Archiplex » Thu Nov 26, 2015 1:47 am

jorb wrote:
Archiplex wrote:Now add a food in the great hall of valhalla to increase marksmen ;)


I give you a finger and you go for the hand. Bah!


The will of the archers NEVER TIRES
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)

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W9 - LS of Niflheim
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Re: Game Development: Dubloons

Postby DDDsDD999 » Thu Nov 26, 2015 1:48 am

Jorb, I hope you realize that you are a massive shitter. Good day.
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Re: Game Development: Dubloons

Postby jorb » Thu Nov 26, 2015 1:49 am

CSPAN wrote:Will the clients need to be updated? Opening straw baskets crashes the game. (tested and confirmed with others)


Indeed. This piece of information was also cleverly hidden in the OP.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Dubloons

Postby Ragnar214 » Thu Nov 26, 2015 1:50 am

Sweet, just got back to playing last night. You guys have added a lot.

Now what would be really cool is if there was some fools gold in the game, or if you could take nuggets of different types of metals and mix them before putting them in the coinpress. Back in those days people would mix the gold or silver with other metals of lesser value so they could stretch their gold out farther. A shiesty move for sure. This way everyones own fiat currency could actually have different values.

One persons "gold" may be worth more than others to target for raids and such this way. All you would need to do to figure out what one persons coins are worth vs anothers is to obtain one of each, smelt them down and see what the byproducts are vs the other coin. ie. 2 copper nuggets, 1 gold nugget (coin 1), 1 copper nugget, 2 gold nuggets(coin 2). Coin 2 would be more valuable. If you know where coin 2 comes from you and your party can decide to raid the place that makes "coin 2" for better profits.

Just an idea. Probably not that great of one :p

Good work tho, looking forward to playing more and even more content! :D
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