Game Development: Apperances of Fix

Announcements about major changes in Haven & Hearth.

Game Development: Apperances of Fix

Postby jorb » Tue Dec 01, 2015 2:03 am

We've been developing, and here's what's new.

New Implementations
-----------------------
  • Added "Display Sign", buildable object. Small, wooden sign which can be assigned and display the icon of any inventory item.
  • Re-implemented Parchment. Can be written upon to leave notes, quite simply.
  • Added coin stockpile.
  • Added "Facepalm", emote.
  • Added "Silver Rose", curio.
  • Added "Golden Tooth", curio.

Barter Stands
-----------------------
  • Barter stands graphically display goods for sale in them.
  • Barter stands employ variable materials in the ownership sign.
  • Barter stand ownership signs can have custom graphics applied to them. Hold a sketch and right-click the ownership sign to apply or reapply. This consumes the sketch.
  • Can now renounce ownership of barter stands.
  • Fixed some bugs related to barter stands. Quality fields now accept zero as input value, barter stand generally updates better, and barter stand distance checks safer.

Small Fixes
-----------------------
  • Added "Production & Processing" subcategory to the first build menu, and put Bee Skeps, Herbalist Tables, &c in there.
  • Renamed "Wooden Sign" to "Written Sign", and gave it a descriptive text.
  • Spear, Hunter's Quiver, Hunter's Bow, Saws, Shovels, Sledgehammer, Scythe, Pickaxe, and pretty much all equipment, should now be possible to hang on walls. Not all items have great native orientation, so your aesthetic mileage may vary.
  • Animal butchering and sheep shearing check for crime permissions. Reported here.
  • Odd Tuber has a meaningfully long decay rate. Reported here.
  • Wheelbarrows should now remember their last driver as owner, making it possible to recover them from claims you bump into. Reported here.
  • Wagons should be unable to cross ridges, but able to cross shallow water. Reported/suggested here.
  • Curding tub should be possible to put into wagon, reported here.
  • Land surveys are now properly exclusive, fixing this. Also selectively fixed a small update problem with large surveys.

In the Pipe
-----------------------
  • Development focus remains: social interaction, game introduction and help, and siege & warfare. I am going to do a writeup on our latest siege ideas soon. Mount reworks and domesticated horses, vaguely related, also feels like somewhat of a priority.
  • Xsolla implementation and legalisms are done. We're only waiting for confirmation to put it into operation.

Enjoy!
‎"There is no means of avoiding the final collapse of a boom brought about by credit expansion. The alternative is only whether the crisis should come sooner as the result of a voluntary abandonment of further credit expansion, or later as a final and total catastrophe of the currency system involved."

- Ludwig von Mises
User avatar
jorb
 
Posts: 15889
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Apperances of Fix

Postby DDDsDD999 » Tue Dec 01, 2015 2:04 am

SILVER CURIO?!?!!
Last edited by DDDsDD999 on Tue Dec 01, 2015 2:09 am, edited 2 times in total.
Image
Image
Image
Image
Image
Jorb, you're literally hitler.
User avatar
DDDsDD999
 
Posts: 4530
Joined: Fri Jul 02, 2010 12:31 am

Re: Game Development: Apperances of Fix

Postby Eggy57 » Tue Dec 01, 2015 2:06 am

It would be cool if you get the golden tooth curio from using knock its teeth out.
User avatar
Eggy57
 
Posts: 110
Joined: Tue Jul 14, 2015 2:50 pm
Location: A place

Re: Game Development: Apperances of Fix

Postby ArvinJA » Tue Dec 01, 2015 2:06 am

This patch gets 0/0 stones in the noob grid
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
User avatar
ArvinJA
 
Posts: 1254
Joined: Sun Mar 20, 2011 1:02 pm
Location: Sweden

Re: Game Development: Apperances of Fix

Postby calcalpc » Tue Dec 01, 2015 2:06 am

how do you get the new curio's
calcalpc
 
Posts: 30
Joined: Sun Sep 27, 2015 2:59 am

Re: Game Development: Apperances of Fix

Postby DaniAngione » Tue Dec 01, 2015 2:10 am

This patch is really cool but what's in the pipe is even better! Yay!
W10 Former King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
User avatar
DaniAngione
 
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: Game Development: Apperances of Fix

Postby Bearcub » Tue Dec 01, 2015 2:10 am

jorb wrote:[*] Wheelbarrows should now remember their last driver as owner, making it possible to recover them from claims you bump into. Reported
Enjoy!


Wooo. Can anyone tell me if wheelbarrows are the only movable construction/crate for now that can be "returned" easily? :)
User avatar
Bearcub
 
Posts: 58
Joined: Wed Jan 18, 2012 4:38 am

Re: Game Development: Apperances of Fix

Postby Ragnar214 » Tue Dec 01, 2015 2:15 am

Awesome! Can't wait for the horse stuff and to see what you guys have come up with for siege/warfare. May I ask what "Xsolla implementation and legalisms are done" means? What is Xsolla an Legalisms(I understand what legalism is, but was this in Legacy? I've no idea what the above term means :P.

Also are you guys still working on making walkable stone walls that we can shoot archery and throw spears from during a siege?

Perhaps a stone gate/steel gate + draw bridges? With pots to fill with tar :D to poor on those poor bastards that are trying to ram your gate?
Ragnar214
 
Posts: 278
Joined: Fri Aug 28, 2015 11:09 pm

Re: Game Development: Apperances of Fix

Postby maze » Tue Dec 01, 2015 2:15 am

/tumbup image
WARNING! MY ENGISH SUCKS.

Mazes game ideas
User avatar
maze
 
Posts: 2035
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Game Development: Apperances of Fix

Postby LadyGoo » Tue Dec 01, 2015 2:20 am

Image
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN

Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM

W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
User avatar
LadyGoo
 
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Next

Return to Announcements

Who is online

Users browsing this forum: PowerDale2 and 4 guests