Game Development: Apperances of Fix

Announcements about major changes in Haven & Hearth.

Re: Game Development: Apperances of Fix

Postby Amanda44 » Tue Dec 01, 2015 11:13 am

Lol at all the precious metals, retarded amounts of gold and silver in the world ..... Why is it despite tons of stone chipping, digging and mining I still have none, not even found any gold pebbles ..... ?

Sucks. :(
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Re: Game Development: Apperances of Fix

Postby Granger » Tue Dec 01, 2015 12:12 pm

Great to hear that you finally will be able to accept my money, waiting even harder now.

For short term development I would like to see fixes for existing systems, like roads (travel through open gates), combat (animals getting the same initial cooldown as we have, maybe unless you shoot first with a bow), client (show time of day again)...
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Re: Game Development: Apperances of Fix

Postby Archiplex » Tue Dec 01, 2015 12:51 pm

jorb wrote:[*] Barter stand ownership signs can have custom graphics applied to them. Hold a sketch and right-click the ownership sign to apply or reapply. This consumes the sketch.


Can we change all sketch items to be like this now?
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Re: Game Development: Apperances of Fix

Postby AAlex » Tue Dec 01, 2015 2:36 pm

jordancoles wrote:Personally I like the display sign for marking nodes and for organizing containers in plots with multiple members


I agree!

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The little things matter a lot :D
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Re: Game Development: Apperances of Fix

Postby Granger » Tue Dec 01, 2015 2:47 pm

jordancoles wrote:Personally I like the display sign for marking nodes and for organizing containers in plots with multiple members

Would it be possible to attach them to containers (mainly cupboards, like place the signs ontop of them)?
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Re: Game Development: Apperances of Fix

Postby AAlex » Tue Dec 01, 2015 2:48 pm

Granger wrote:Would it be possible to attach them to containers (mainly cupboards, like place the signs ontop of them)?


This. We need this next!
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Re: Game Development: Apperances of Fix

Postby Turtlesir » Tue Dec 01, 2015 2:49 pm

Granger wrote:
jordancoles wrote:Personally I like the display sign for marking nodes and for organizing containers in plots with multiple members

Would it be possible to attach them to containers (mainly cupboards, like place the signs ontop of them)?

this or to hang them onto walls.
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Re: Game Development: Apperances of Fix

Postby DaniAngione » Tue Dec 01, 2015 3:39 pm

AAlex wrote:
Granger wrote:Would it be possible to attach them to containers (mainly cupboards, like place the signs ontop of them)?


This. We need this next!


Woa, this. I need this more than I need food and sleep now.
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Re: Game Development: Apperances of Fix

Postby sabinati » Tue Dec 01, 2015 7:13 pm

jorb wrote:
  • Wagons should be unable to cross ridges and shallow water. Reported/suggested here.



no, no, you were supposed to make wagons able to cross shallow water
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Re: Game Development: Apperances of Fix

Postby Archiplex » Tue Dec 01, 2015 7:25 pm

sabinati wrote:
jorb wrote:
  • Wagons should be unable to cross ridges and shallow water. Reported/suggested here.



no, no, you were supposed to make wagons able to cross shallow water



I laughed when I read this yeah.

Did he fix a bug that didn't exist?
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)

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W8 - Co-LS of R'lyeh, Owner of the Hermitarium Knowledge Group
W9 - LS of Niflheim
W11 - Hermitage (named Niflheim)
W12 - Hermit -> some rando ass village i forgot the name of that i joined
W10,13-15 - N/A
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