Game Development: Apperances of Fix

Announcements about major changes in Haven & Hearth.

Re: Game Development: Apperances of Fix

Postby venatorvenator » Tue Dec 01, 2015 4:05 am

Thanks for parchments, that will be really useful.
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Re: Game Development: Apperances of Fix

Postby bmjclark » Tue Dec 01, 2015 4:06 am

Ya the gold tooth is pretty bad but ill use it on alts because at least it's finally something to do with the retarded amount of gold in the world.
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Re: Game Development: Apperances of Fix

Postby t1jesusman » Tue Dec 01, 2015 4:08 am

consider moving: Quern, Dyeing Frame and Rope Walk?

There are a couple of areas you can put them.

Quern and Dyeing Frame to the new Processing tab?

Rope Walk to Workstations?

or quern and rope walk to workstation?

well... seems some things need to be rearranged.
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Re: Game Development: Apperances of Fix

Postby jordancoles » Tue Dec 01, 2015 4:10 am

LadyGoo wrote:Image

Personally I like the display sign for marking nodes and for organizing containers in plots with multiple members
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Re: Game Development: Apperances of Fix

Postby jordancoles » Tue Dec 01, 2015 4:12 am

bmjclark wrote:Ya the gold tooth is pretty bad but ill use it on alts because at least it's finally something to do with the retarded amount of gold in the world.

Gold paving, when?
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Re: Game Development: Apperances of Fix

Postby burgingham » Tue Dec 01, 2015 5:48 am

bmjclark wrote:Ya the gold tooth is pretty bad but ill use it on alts because at least it's finally something to do with the retarded amount of gold in the world.


The goldbeater skins are the real bottlebneck. Gold and silver never have been.
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Re: Game Development: Apperances of Fix

Postby hazzor » Tue Dec 01, 2015 8:50 am

nice to have a use for all the 'precious' metals that build up, but like burg said, it's the goldbeaters that bottleneck their production.

apart from that it's just more stuff I'm totally uninterested in, looking forward to siege changes, even though I'm unlikely to ever use them extensively.
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Re: Game Development: Apperances of Fix

Postby Avu » Tue Dec 01, 2015 8:57 am

Land surveys are now properly exclusive, fixing this. Also selectively fixed a small update problem with large surveys.


Wtf why would you "fix" this? It's was used to make sure a bigger area was set to same level before digging it. Good job wasting time on removing a good thing.
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Re: Game Development: Apperances of Fix

Postby borka » Tue Dec 01, 2015 9:07 am

Ragnar214 wrote:May I ask what "Xsolla implementation and legalisms are done" means? What is Xsolla an Legalisms(I understand what legalism is, but was this in Legacy? I've no idea what the above term means :P.


Legalism means bank account on an offshore island is set - no there was no tax paying with Legacy :P

GJ guys!!! :D
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Re: Game Development: Apperances of Fix

Postby APXEOLOG » Tue Dec 01, 2015 10:26 am

jorb wrote:I am going to do a writeup on our latest siege ideas soon. Mount reworks and domesticated horses, vaguely related, also feels like somewhat of a priority.

Waiting for this. I think it's always better to get community feedback before implementing such system, rather then after.
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