Game Development: Apperances of Fix

Announcements about major changes in Haven & Hearth.

Re: Game Development: Apperances of Fix

Postby Kaios » Tue Dec 01, 2015 2:24 am

You can't scroll back through your message on parchment, you are forced to backspace it. The text window is also quite small.
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Re: Game Development: Apperances of Fix

Postby DDDsDD999 » Tue Dec 01, 2015 2:27 am

Much needed info.

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Re: Game Development: Apperances of Fix

Postby ULGMsean » Tue Dec 01, 2015 2:36 am

jorb wrote:
  • Added "Display Sign", buildable object. Small, wooden sign which can be assigned and display the icon of any inventory item.


Thanks for this :D
Now I could organize and distinguish rock stockpiles easily XD
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Re: Game Development: Apperances of Fix

Postby AAlex » Tue Dec 01, 2015 2:39 am

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Re: Game Development: Apperances of Fix

Postby epriham » Tue Dec 01, 2015 2:41 am

AAlex wrote:Image

im assuming its gold nuggets+ bone material?
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Re: Game Development: Apperances of Fix

Postby AAlex » Tue Dec 01, 2015 2:42 am

epriham wrote:im assuming its gold nuggets+ bone material?


Just 2 nugs and a beaters
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Re: Game Development: Apperances of Fix

Postby FerrousToast » Tue Dec 01, 2015 2:49 am

Multiple hands so we can have larger storage than 63 next update?
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Re: Game Development: Apperances of Fix

Postby DaniAngione » Tue Dec 01, 2015 3:13 am

Still can't hang Smithy's Hammer on walls :(

Hey, since we're into it - lemme ask something that I think it would look good and be useful:
we should be able to 'right click' with the hammer on an anvil to 'rest' the hammer on the anvil. Not only it looks nice (a smith's hammer on top of an anvil) but it's also useful since we usually get the hammer to work something on the anvil :D
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Re: Game Development: Apperances of Fix

Postby boreial » Tue Dec 01, 2015 3:51 am

Well done again Dev's, the parchment and signs are a needed implementation and the barter stand fixes as well. That said, I look forward to seeing what your thoughts are on upcoming Siege and Warfare ideas, and Kingdoms. And of course more interesting to me personally, what changes to mounts and domesticating/breeding them will entail.
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Re: Game Development: Apperances of Fix

Postby warrri » Tue Dec 01, 2015 3:59 am

jorb logic: Make gold curio worse than silver curio ¦] Even if you get 5 out of it, its still not worth putting it in the study window. well played.

Golden tooth are figuratively shit, while literal shit (odd tuber) is a very decent curio. Wow.
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