Game Development: Leather Feather

Announcements about major changes in Haven & Hearth.

Re: Game Development: Leather Feather

Postby Raffeh » Thu Dec 03, 2015 7:09 pm

MagicManICT wrote:
Raffeh wrote:Only cosmetic double beds would be pleasing.


So you'll be sleeping by yourself in a double bed?

https://www.youtube.com/watch?v=rTm6Ka5HBnE


Nah me and mighty sheep will share don't be jel :P
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Re: Game Development: Leather Feather

Postby LadyV » Thu Dec 03, 2015 8:03 pm

I really like the stone casket. :D
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Re: Game Development: Leather Feather

Postby Drevar » Fri Dec 04, 2015 12:57 am

Seems people glossed over the most important fix (in my opinion) which is the mount issue. If it works, it allows them to finish horses.
One could argue that there still needs to be combat tweaks before everyone is able to have virtual perma-turbo mode, though.
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Re: Game Development: Leather Feather

Postby APXEOLOG » Fri Dec 04, 2015 11:10 am

Still waiting for your siege ideas, jorb... :roll:
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Re: Game Development: Leather Feather

Postby jorb » Fri Dec 04, 2015 11:45 am

APXEOLOG wrote:Still waiting for your siege ideas, jorb... :roll:


Yes, sorry. Will get to it.
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Re: Game Development: Leather Feather

Postby Naeght » Fri Dec 04, 2015 1:51 pm

stya wrote:First quest find a stone in starting area

¦]


Actually, it wouldn't be a bad idea to have a quest that gives you one stone and discovers it for you to ease up the stone crisis at a new game.
Or, you could atleast have a quest where you have to dig from a mountain terrain, that way new players dont have to travel for hours for their first stone just because they didn't read the forum's guides before playing.
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Re: Game Development: Leather Feather

Postby Sevenless » Fri Dec 04, 2015 3:05 pm

Naeght wrote:
stya wrote:First quest find a stone in starting area

¦]


Actually, it wouldn't be a bad idea to have a quest that gives you one stone and discovers it for you to ease up the stone crisis at a new game.
Or, you could atleast have a quest where you have to dig from a mountain terrain, that way new players dont have to travel for hours for their first stone just because they didn't read the forum's guides before playing.


It is my great hope that the quest system will essentially render the first part of my guide obsolete.
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Re: Game Development: Leather Feather

Postby venatorvenator » Fri Dec 04, 2015 3:28 pm

Naeght wrote:
stya wrote:First quest find a stone in starting area


Actually, it wouldn't be a bad idea to have a quest that gives you one stone and discovers it for you to ease up the stone crisis at a new game.
Or, you could atleast have a quest where you have to dig from a mountain terrain, that way new players dont have to travel for hours for their first stone just because they didn't read the forum's guides before playing.


Yes, teaching them that they can dig stone from grey terrains is a more immersive way to solve that problem in my opinion.
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Re: Game Development: Leather Feather

Postby abt79 » Sat Dec 05, 2015 2:29 am

When will lag music be fixed if ever?

Also inb4 siege ideas are coming down the pipe until Haven 7
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Re: Game Development: Leather Feather

Postby hazzor » Sat Dec 05, 2015 3:04 pm

I'm personally wondering if a full on siege and combat overhaul will come with a world reset if the changes are fairly massive, though I suppose then you'd have to wait for everyone to progress to the point of besieging one another to test any of the changes.
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