Game Development: Leather Feather

Announcements about major changes in Haven & Hearth.

Re: Game Development: Leather Feather

Postby Raffeh » Thu Dec 03, 2015 2:56 pm

Yes I like it! Or we could use sketches!!! :D So we can have like Batman Quilts! and Thomas the tank engine quilts in Mighty sheep's case :D

#Awesome
TRAITORS WILL BE SHOT.
User avatar
Raffeh
 
Posts: 656
Joined: Sun Jul 17, 2011 12:16 pm

Re: Game Development: Leather Feather

Postby linkfanpc » Thu Dec 03, 2015 3:37 pm

jordancoles wrote:45 leather per stockpile

Image


What is that GIF? An older version of hafen?
Waiting for something to happen? Everything is going to be okay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

W7: Semi-Hermit
W8: Semi-Hermit
W9-13: Lawspeaker of villages of myself-4 people.

There's SOMETHING behind you.
User avatar
linkfanpc
 
Posts: 2054
Joined: Wed Aug 05, 2015 7:07 pm
Location: Black Space

Re: Game Development: Leather Feather

Postby linkfanpc » Thu Dec 03, 2015 3:39 pm

Raffeh wrote:Yes I like it! Or we could use sketches!!! :D So we can have like Batman Quilts! and Thomas the tank engine quilts in Mighty sheep's case :D

#Awesome


AND SONIC QUILTS! *cricket*

...aww... :cry:
Waiting for something to happen? Everything is going to be okay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

W7: Semi-Hermit
W8: Semi-Hermit
W9-13: Lawspeaker of villages of myself-4 people.

There's SOMETHING behind you.
User avatar
linkfanpc
 
Posts: 2054
Joined: Wed Aug 05, 2015 7:07 pm
Location: Black Space

Re: Game Development: Leather Feather

Postby Archiplex » Thu Dec 03, 2015 3:44 pm

Was the damage/armor combat change completely scrapped?
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)

W7 - Hermit
W8 - Co-LS of R'lyeh, Owner of the Hermitarium Knowledge Group
W9 - LS of Niflheim
W11 - Hermitage (named Niflheim)
W12 - Hermit -> some rando ass village i forgot the name of that i joined
W10,13-15 - N/A
User avatar
Archiplex
 
Posts: 1260
Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies

Re: Game Development: Leather Feather

Postby Kaios » Thu Dec 03, 2015 3:48 pm

Archiplex wrote:Was the damage/armor combat change completely scrapped?


Don't know but they haven't mentioned it much, I'd really rather see some combat balancing before siege changes as well.
User avatar
Kaios
 
Posts: 8703
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Leather Feather

Postby Archiplex » Thu Dec 03, 2015 3:50 pm

Kaios wrote:
Archiplex wrote:Was the damage/armor combat change completely scrapped?


Don't know but they haven't mentioned it much, I'd really rather see some combat balancing before siege changes as well.



Yeah, arguably the combat balancing (especially since the METAL event) is more important, at least in my eyes.
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)

W7 - Hermit
W8 - Co-LS of R'lyeh, Owner of the Hermitarium Knowledge Group
W9 - LS of Niflheim
W11 - Hermitage (named Niflheim)
W12 - Hermit -> some rando ass village i forgot the name of that i joined
W10,13-15 - N/A
User avatar
Archiplex
 
Posts: 1260
Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies

Re: Game Development: Leather Feather

Postby Raffeh » Thu Dec 03, 2015 4:16 pm

Archiplex wrote:
Kaios wrote:
Archiplex wrote:Was the damage/armor combat change completely scrapped?


Don't know but they haven't mentioned it much, I'd really rather see some combat balancing before siege changes as well.



Yeah, arguably the combat balancing (especially since the METAL event) is more important, at least in my eyes.


Disagree. Siege fix FTW. WE ARE TOO SAFE JORB!
TRAITORS WILL BE SHOT.
User avatar
Raffeh
 
Posts: 656
Joined: Sun Jul 17, 2011 12:16 pm

Re: Game Development: Leather Feather

Postby DaniAngione » Thu Dec 03, 2015 5:37 pm

I'm just glad my comment on beds got notoriety enough to get a little Inner Party leak to confirm beds are coming :D

My tower room just feels wrong without a bed...
W15 ???
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
User avatar
DaniAngione
 
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: Game Development: Leather Feather

Postby Archiplex » Thu Dec 03, 2015 6:42 pm

Raffeh wrote:Disagree. Siege fix FTW. WE ARE TOO SAFE JORB!


The reason being that if we are fixing siege to be something easier to do, then combat should PROBABLY be balanced so people aren't unstoppable.
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)

W7 - Hermit
W8 - Co-LS of R'lyeh, Owner of the Hermitarium Knowledge Group
W9 - LS of Niflheim
W11 - Hermitage (named Niflheim)
W12 - Hermit -> some rando ass village i forgot the name of that i joined
W10,13-15 - N/A
User avatar
Archiplex
 
Posts: 1260
Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies

Re: Game Development: Leather Feather

Postby MagicManICT » Thu Dec 03, 2015 7:06 pm

Raffeh wrote:Only cosmetic double beds would be pleasing.


So you'll be sleeping by yourself in a double bed?

https://www.youtube.com/watch?v=rTm6Ka5HBnE
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18437
Joined: Tue Aug 17, 2010 1:47 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Python-Requests [Bot] and 140 guests