MagicManICT wrote:Quests are probably just going to be a tutorial system when they come out. I really don't see it going much beyond that. Though it would be interesting if the village leader could put up a notice for X work to be done and the worker(s) get paid Y coins (or some other fee) for it to help encourage the lazy peons to do something other than eat and study curios.
It would make things more social. I thought thats what I read they wanted to do. This way when someone is offline or the leader/governors/whateverucallthosethievingpoliticians arent around to let people know what needs to be done, or the village has a baker/lumberjack/carpenter or whoever that needs a certain order filled they can check the craftable job board placed outside the shop/or-wherever.
Would also make those new/ (old in legacy) parchments consumable. They might be consumable already I'm not sure. but having to use one for a job on a job board would consume one. Along with the ink you use on it.
Now I know someone can just use a forum or website/email to do this with their village. But if its right in the game you wont have to tab out. That could be somewhat incentive to use that kind of mechanic Unless somehow they use the board. But give some sort of extra reward when u finish a job from the board?
Somehow maybe using the job-givers Attributes to influence how much LP the job taker and job finisher are rewarded? LP could be gained by doing jobs? Or something similar to LP that gives a type of bonus. I guess having LP as the reward could be abused.