Game Development: Animash

Announcements about major changes in Haven & Hearth.

Re: Game Development: Animash

Postby Vraatjuh » Thu Dec 10, 2015 12:17 am

"You now exit mineholes on the side of the ladder, fixing"

Everyone who already build a wall around their mineholes will thank you for this!
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Re: Game Development: Animash

Postby loftar » Thu Dec 10, 2015 12:22 am

_Gunnar wrote:Also, I'm very happy you are working on the quest system.

I'm happy that you're happy, but I do have to wonder what properties you are ascribing to the quest system to react to it at all. :)
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Re: Game Development: Animash

Postby _Gunnar » Thu Dec 10, 2015 12:24 am

loftar wrote:
_Gunnar wrote:Also, I'm very happy you are working on the quest system.

I'm happy that you're happy, but I do have to wonder what properties you are ascribing to the quest system to react to it at all. :)

I gather that it will help new players with the monumental learning curve in the game, but I admit I didn't hear this from the horses mouth... But I can't actually believe that it would be anything other than that, tbh.
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Re: Game Development: Animash

Postby Dominick » Thu Dec 10, 2015 12:27 am

I'm ecstatic that I can spread murder and mayhem among the small animal populace while driving a wagon.

Best thing ever.
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Re: Game Development: Animash

Postby LadyGoo » Thu Dec 10, 2015 12:27 am

Made it so that you can attack intruders on a personal claim, despite having a visitor debuff, if you have trespassing permissions to the personal claim in question
This is kind of a horrible fix. What if I have a community place and a pclaim over a minehole, so the visitors could go downstairs to the cave level (do not tell me about vclaim, I cannot afford oathing everyone and ruining authority, as they leave)? Or have a special area inside of a brickwall with theft and trespass permissions, so people could exchange their belongings?
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Re: Game Development: Animash

Postby Pupsi » Thu Dec 10, 2015 12:29 am

jorb wrote:
[*] We are going to take at least one extra day next week, aiming to deliver a larger Christmas patch. That patch will also be the last one this year, as we wind it down with some family time. I am very much looking forward to getting back into it in the new year.

Can we have trolls?
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Re: Game Development: Animash

Postby loftar » Thu Dec 10, 2015 12:32 am

LadyGoo wrote:What if I have a community place and a pclaim over a minehole, so the visitors could go downstairs to the cave level?

Uh, what if?
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Re: Game Development: Animash

Postby sabinati » Thu Dec 10, 2015 12:33 am

LadyGoo wrote:
Made it so that you can attack intruders on a personal claim, despite having a visitor debuff, if you have trespassing permissions to the personal claim in question
This is kind of a horrible fix. What if I have a community place and a pclaim over a minehole, so the visitors could go downstairs to the cave level (do not tell me about vclaim, I cannot afford oathing everyone and ruining authority, as they leave)? Or have a special area inside of a brickwall with theft and trespass permissions, so people could exchange their belongings?


why not use the field cairn? white = everyone
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Re: Game Development: Animash

Postby sabinati » Thu Dec 10, 2015 12:34 am

jorb wrote:
  • Added squirrels.


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finally
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Re: Game Development: Animash

Postby LadyGoo » Thu Dec 10, 2015 12:39 am

loftar wrote:
LadyGoo wrote:What if I have a community place and a pclaim over a minehole, so the visitors could go downstairs to the cave level?

Uh, what if?

I am working on a community market project. And I have an underground level as well, with mineholes leading inside it. I was planning to pclaim the mineholes, so people could add my hs and tresspass to get inside of the minehole. Now if they will step on the minehole, they could be killed by a rage alt, who would also have the permission.
I was also planning making a square with pclaim for theft permissions as well, so people could exchange their stuff there as well. Now a rage alt could kill them as well.

sabinati wrote:why not use the field cairn? white = everyone
Yeah, so that an enemy village would slowly get their alts oathed. And then when they would have enough alts, they would leave the village and decrease the authority to 0, in order to raid the place?
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