Game Development: Animash

Announcements about major changes in Haven & Hearth.

Re: Game Development: Animash

Postby sabinati » Thu Dec 10, 2015 12:43 am

what, no, that isn't how it works. white on a field cairn allows it for EVERYONE, even those not part of the village.
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Re: Game Development: Animash

Postby LadyGoo » Thu Dec 10, 2015 12:46 am

sabinati wrote:what, no, that isn't how it works. white on a field cairn allows it for EVERYONE, even those not part of the village.
Oh, does it really work that way? My apologies then. The fix freaked me out greatly , after spending so much time on the market thing (was planning to open it tomorrow as well) :D
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Re: Game Development: Animash

Postby nethack » Thu Dec 10, 2015 12:51 am

jorb wrote:[*] Characters whose players are not presently logged in should always auto-yield. Hermine cloak awarded to loftar.


What are the effect of auto-yielding ?

jorb wrote:[*] Wheelbarrows can be dumped to containers, as suggested here.


A little thing but appreciated. :D
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Re: Game Development: Animash

Postby rye130 » Thu Dec 10, 2015 12:53 am

LadyGoo wrote:
sabinati wrote:what, no, that isn't how it works. white on a field cairn allows it for EVERYONE, even those not part of the village.
Oh, does it really work that way? My apologies then. The fix freaked me out greatly , after spending so much time on the market thing (was planning to open it tomorrow as well) :D


You still have the problem with trespassing letting people kill eachother on your village claim if I understand the change correctly.
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Re: Game Development: Animash

Postby linkfanpc » Thu Dec 10, 2015 12:57 am

I feel sad that development will be post-poned, but i'm also happy Jorbtar will get some time to spend with them and their families.
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Re: Game Development: Animash

Postby sabinati » Thu Dec 10, 2015 12:57 am

rye130 wrote:
LadyGoo wrote:
sabinati wrote:what, no, that isn't how it works. white on a field cairn allows it for EVERYONE, even those not part of the village.
Oh, does it really work that way? My apologies then. The fix freaked me out greatly , after spending so much time on the market thing (was planning to open it tomorrow as well) :D


You still have the problem with trespassing letting people kill eachother on your village claim if I understand the change correctly.


it doesn't sound like it

Made it so that you can attack intruders on a personal claim, despite having a visitor debuff, if you have trespassing permissions to the personal claim in question. Fixing this.
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Re: Game Development: Animash

Postby rye130 » Thu Dec 10, 2015 12:58 am

sabinati wrote:it doesn't sound like it

Made it so that you can attack intruders on a personal claim, despite having a visitor debuff, if you have trespassing permissions to the personal claim in question. Fixing this.


Ahh good catch!
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Re: Game Development: Animash

Postby Asgaroth22 » Thu Dec 10, 2015 1:10 am

I'm not able to refuel any kilns or steelboxes using wheelbarrow with wood blocks in it. I was able to do it before the patch.
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Re: Game Development: Animash

Postby Raffeh » Thu Dec 10, 2015 1:21 am

You now exit mineholes on the side of the ladder, fixing this.


So for the people who took this into consideration before this patch for easier access up their mineholes are now in a position where they spawn on the wrong side :'( Sad Sad day. :( Could we get a 24 hour window for everyone to be able to rotate their mineholes??
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Re: Game Development: Animash

Postby Kaios » Thu Dec 10, 2015 1:33 am

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