Game Development: Animash

Announcements about major changes in Haven & Hearth.

Re: Game Development: Animash

Postby Redlaw » Thu Dec 10, 2015 1:41 am

Are squirrels working like rabbit and chickens? In that you run after them to get them?
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Re: Game Development: Animash

Postby Sevenless » Thu Dec 10, 2015 2:04 am

Wheelbarrows can be dumped to containers, as suggested here.


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Re: Game Development: Animash

Postby nethack » Thu Dec 10, 2015 2:11 am

Kaios wrote:Image


So it does give INT and then INT again... wait what ?
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Re: Game Development: Animash

Postby NeoBasilisk » Thu Dec 10, 2015 2:27 am

How dare you remove my fast/easy coal supply
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Re: Game Development: Animash

Postby strpk0 » Thu Dec 10, 2015 2:28 am

jorb wrote:[*] Projectiles can no longer go through cave walls, fixing this.


I think due to this fix I can no longer shoot through deep or shallow water either.
Example:
Image
Attempting to shoot through this position results in the arrow simply being consumed, dealing no damage to the boar (Also no graphical indication of the arrow's travel, perhaps since its instantly colliding with the deep water).
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Re: Game Development: Animash

Postby warrri » Thu Dec 10, 2015 3:04 am

jorb wrote:-----------------------
[*] Animals that can be picked up can also be run over by carts and wagons, fixing this.

Horses too pls pls pls!
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Re: Game Development: Animash

Postby xTrainx » Thu Dec 10, 2015 3:30 am

as a christmas gift, could game time dont drop at all from the week of 21 to 27?
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Re: Game Development: Animash

Postby jordancoles » Thu Dec 10, 2015 4:47 am

Wheelbarrows can be dumped to containers

Very nice
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Re: Game Development: Animash

Postby stya » Thu Dec 10, 2015 8:00 am

Animals that can be picked up can also be run over by carts and wagons, fixing this.
Wheelbarrows can be dumped to containers

Best part of the update. Awesome !
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Re: Game Development: Animash

Postby hazzor » Thu Dec 10, 2015 8:34 am

nethack wrote:
Kaios wrote:Image


So it does give INT and then INT again... wait what ?


seems like that should probably be something else, I'd like to see if it's just a wrong tooltip and still gives a different stat.
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