Game Development: Seasons Greetings

Announcements about major changes in Haven & Hearth.

Re: Game Development: Seasons Greetings

Postby _Gunnar » Thu Dec 17, 2015 5:00 pm

Skulls dont have wear :(
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Re: Game Development: Seasons Greetings

Postby Thor9000 » Thu Dec 17, 2015 5:15 pm

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Re: Game Development: Seasons Greetings

Postby JusTalionis1 » Thu Dec 17, 2015 5:21 pm

Wear for Curiosities?
Are you seriously?
The best thing in the H&H was a challenge and the need to cooperate with others.
Now playing easier and easier.
After the last patch I definitely wanted to leave the game.
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Re: Game Development: Seasons Greetings

Postby _Gunnar » Thu Dec 17, 2015 5:22 pm

Chebermech wrote:Storm of Swords (new area of effect combat move) hits up to 4 target. If you use it against 1, 2 or 3 targets, you hit yourself first (havent tested with 4, could still hit yourself first with it) for the most damage, and then the rest... Also the damage is fairly low compared to other melee combat attacks, doesnt even go through mediocre armor and has 2x more cooldown than sting, is this intended?

hi could you tell me more about this - what animal did you find it from and what is the IP cost on it?
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Re: Game Development: Seasons Greetings

Postby shubla » Thu Dec 17, 2015 5:30 pm

JusTalionis1 wrote:Wear for Curiosities?
Are you seriously?
The best thing in the H&H was a challenge and the need to cooperate with others.
Now playing easier and easier.
After the last patch I definitely wanted to leave the game.

Then fuck off, if you think this game sucks then leave :x
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Re: Game Development: Seasons Greetings

Postby AAlex » Thu Dec 17, 2015 5:31 pm

Pit Lord??? Image
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Re: Game Development: Seasons Greetings

Postby Gelom90 » Thu Dec 17, 2015 5:33 pm

Teacwr wrote:Still no stones in central grid. Newbies will be dissappointed


Just "dig" in mountain
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Re: Game Development: Seasons Greetings

Postby SuSavage » Thu Dec 17, 2015 5:39 pm

JusTalionis1 wrote:Wear for Curiosities?
Are you seriously?
The best thing in the H&H was a challenge and the need to cooperate with others.
Now playing easier and easier.
After the last patch I definitely wanted to leave the game.

Crafting tons of Curiosities every day?
Always working pc with auto-study gay?
Such a hard and great gameplay!
Please return afk lp grind and we are not leave the game!
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Re: Game Development: Seasons Greetings

Postby Chebermech » Thu Dec 17, 2015 5:41 pm

who knew snow balls could be this depressing?
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Re: Game Development: Seasons Greetings

Postby Kaios » Thu Dec 17, 2015 5:41 pm

JusTalionis1 wrote:Wear for Curiosities?
Are you seriously?
The best thing in the H&H was a challenge and the need to cooperate with others.
Now playing easier and easier.
After the last patch I definitely wanted to leave the game.


I think it makes sense, before this players would just run their auto curio bots and could line up the best curiosities to put on immediately as the last ran out. At least this way players who didn't make use of the auto curio function or didn't feel comfortable doing so are now at least on par with the rest since the added wear implementation stretches out the time most curios will remain on your character. So it might work out well, apart from some possible needed adjustments such as this:

warrri wrote:Honestly you have all the wears backwards. The expensive longterm items should have low max wear so that you can choose between spending (expensive) resources like gold or silver or study further at reduced LP.
Right now its a no brainer. All the quick ones have really low wear. 1 cycle of dragonfly and its down to 75% lp? Put new one in. Bat wing down to 80% after 1 cycle? new one. 10 wear on 2h feather trinket? new one. Literally nothing changed, just gotta add a few more lines to the autostudy script.
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