JusTalionis1 wrote:Wear for Curiosities?
Are you seriously?
The best thing in the H&H was a challenge and the need to cooperate with others.
Now playing easier and easier.
After the last patch I definitely wanted to leave the game.
I think it makes sense, before this players would just run their auto curio bots and could line up the best curiosities to put on immediately as the last ran out. At least this way players who didn't make use of the auto curio function or didn't feel comfortable doing so are now at least on par with the rest since the added wear implementation stretches out the time most curios will remain on your character. So it might work out well, apart from some possible needed adjustments such as this:
warrri wrote:Honestly you have all the wears backwards. The expensive longterm items should have low max wear so that you can choose between spending (expensive) resources like gold or silver or study further at reduced LP.
Right now its a no brainer. All the quick ones have really low wear. 1 cycle of dragonfly and its down to 75% lp? Put new one in. Bat wing down to 80% after 1 cycle? new one. 10 wear on 2h feather trinket? new one. Literally nothing changed, just gotta add a few more lines to the autostudy script.