Chebermech wrote:Storm of Swords (new area of effect combat move) hits up to 4 target. If you use it against 1, 2 or 3 targets, you hit yourself first (havent tested with 4, could still hit yourself first with it) for the most damage, and then the rest... Also the damage is fairly low compared to other melee combat attacks, doesnt even go through mediocre armor and has 2x more cooldown than sting, is this intended?
JusTalionis1 wrote:Wear for Curiosities?
Are you seriously?
The best thing in the H&H was a challenge and the need to cooperate with others.
Now playing easier and easier.
After the last patch I definitely wanted to leave the game.
Teacwr wrote:Still no stones in central grid. Newbies will be dissappointed
JusTalionis1 wrote:Wear for Curiosities?
Are you seriously?
The best thing in the H&H was a challenge and the need to cooperate with others.
Now playing easier and easier.
After the last patch I definitely wanted to leave the game.
JusTalionis1 wrote:Wear for Curiosities?
Are you seriously?
The best thing in the H&H was a challenge and the need to cooperate with others.
Now playing easier and easier.
After the last patch I definitely wanted to leave the game.
warrri wrote:Honestly you have all the wears backwards. The expensive longterm items should have low max wear so that you can choose between spending (expensive) resources like gold or silver or study further at reduced LP.
Right now its a no brainer. All the quick ones have really low wear. 1 cycle of dragonfly and its down to 75% lp? Put new one in. Bat wing down to 80% after 1 cycle? new one. 10 wear on 2h feather trinket? new one. Literally nothing changed, just gotta add a few more lines to the autostudy script.
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