Game Development: Seasons Greetings

Announcements about major changes in Haven & Hearth.

Re: Game Development: Seasons Greetings

Postby ramones » Thu Dec 17, 2015 4:15 pm

What will be done in the future to prevent auto curios? Maybe some xp use in other ways, so you don't just stockpile 10k+ of it?
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Re: Game Development: Seasons Greetings

Postby Redlaw » Thu Dec 17, 2015 4:17 pm

Ok loving the wear system for curos, means I wont haft to spend all week poping on for a few minutes to reset them.
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Re: Game Development: Seasons Greetings

Postby Chebermech » Thu Dec 17, 2015 4:23 pm

Storm of Swords (new area of effect combat move) hits up to 4 target. If you use it against 1, 2 or 3 targets, you hit yourself first (havent tested with 4, could still hit yourself first with it) for the most damage, and then the rest... Also the damage is fairly low compared to other melee combat attacks, doesnt even go through mediocre armor and has 2x more cooldown than sting, is this intended?
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Re: Game Development: Seasons Greetings

Postby infectedking » Thu Dec 17, 2015 4:24 pm

RIP finding a decent ql vitality glimmermoss node, thanks jorb/loftar :) Made it basically useless.
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Gives 1 less mental weight then a ql 10 ffs
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Re: Game Development: Seasons Greetings

Postby Teacwr » Thu Dec 17, 2015 4:31 pm

Still no stones in central grid. Newbies will be dissappointed
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Re: Game Development: Seasons Greetings

Postby Ganhart » Thu Dec 17, 2015 4:35 pm

Jorb, do I get it correctly that wear downgrade on curious is linear from 100% to 0%?
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Re: Game Development: Seasons Greetings

Postby burgingham » Thu Dec 17, 2015 4:45 pm

Tamalak wrote:
jorb wrote:
Haba wrote:Nice, forageable curios are even more worthless now.


How so?


Because curiosities had a short enough lifespan before that even sub-par curios like the uncommon snapdragon were useful as "filler" when we were low on curios and just needed something to help fill up the grid. Now I don't anticipate ever running short on the "good" curios - glimmermoss has 20 wear for goodness sake! - so the snapdragon goes bye.


You also rarely have those available with several good stats. While a hig Vit dragonfly was probably still worth it before the update it became useless now.
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Re: Game Development: Seasons Greetings

Postby Pupsi » Thu Dec 17, 2015 4:47 pm

Only 4 quests and no rewards ;(
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Re: Game Development: Seasons Greetings

Postby venatorvenator » Thu Dec 17, 2015 4:49 pm

burgingham wrote:
Tamalak wrote:
Because curiosities had a short enough lifespan before that even sub-par curios like the uncommon snapdragon were useful as "filler" when we were low on curios and just needed something to help fill up the grid. Now I don't anticipate ever running short on the "good" curios - glimmermoss has 20 wear for goodness sake! - so the snapdragon goes bye.


You also rarely have those available with several good stats. While a hig Vit dragonfly was probably still worth it before the update it became useless now.

Just experienced this:

10/10/10 dragonfly: 800 LP
10/10/40 dragonfly: 800 LP

I'm not complaining, it adds more things to consider. But it makes substance nodes more valuable while essence/vitality ones became useless (to me, at least).
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Re: Game Development: Seasons Greetings

Postby loftar » Thu Dec 17, 2015 4:50 pm

Chebermech wrote:If you use it against 1, 2 or 3 targets, you hit yourself first

Oops. Have fixed in the code, will see when I decide to restart to update.
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