Game Development: Seasons Greetings

Announcements about major changes in Haven & Hearth.

Re: Game Development: Seasons Greetings

Postby shubla » Thu Dec 17, 2015 3:27 pm

Tamalak wrote:Wow, smashing update.

I worry that the LP system change will speed up the game too much (it already takes what, only a month to get to endgame?) but I will give it a chance :D

New LP system doesnt seem very good. Vitality is basically useless. Those that have high vitality nodes/crops will cry.
Also what you do when you have tons of good curios but theyre not studying because of hig hwear used. You just throw used ones to river?
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Re: Game Development: Seasons Greetings

Postby jorb » Thu Dec 17, 2015 3:31 pm

shubla wrote:New LP system doesnt seem very good. Vitality is basically useless. Those that have high vitality nodes/crops will cry.
Also what you do when you have tons of good curios but theyre not studying because of hig hwear used. You just throw used ones to river?


I'm not sure it is, but it seemed worthwhile to try, at least. I'm not thrilled about how the curiosity system works fundamentally, so I don't mind experimenting with it.
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Re: Game Development: Seasons Greetings

Postby Avu » Thu Dec 17, 2015 3:31 pm

jorb wrote:
Asgaroth22 wrote:One question about the curiosities
When a curiosity finishes one cycle, will it begin another even if i'm logged off?


Yes, quite simply.


Will lessen the tedium but unless there is a lower limit for lp at low wear people will still choose more developed autocurios to remove low wear ones and put in fresh stuff. This is more fair since they have to work for new curios but far from efficient not to do it. So we're back to botland.

Free to play over the holidays is probably a good move to bring in new potential players coupled with the quest system if it's any good.

Targeting arrow is a good step but a lot more needs to be done to more easily change targets too and not attack friendlies.
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Re: Game Development: Seasons Greetings

Postby eolind » Thu Dec 17, 2015 3:36 pm

what about the column shown in the screenshot?
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Re: Game Development: Seasons Greetings

Postby loftar » Thu Dec 17, 2015 3:37 pm

eolind wrote:what about the column shown in the screenshot?

That's just a prop in Valhalla.
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Re: Game Development: Seasons Greetings

Postby jorb » Thu Dec 17, 2015 3:37 pm

eolind wrote:what about the column shown in the screenshot?


That's the one in the Valhalla, quite simply. It's not presently buildable.
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Re: Game Development: Seasons Greetings

Postby Grable » Thu Dec 17, 2015 3:40 pm

A great step towards making the curio system less of a grindy pain/botville. I always felt like the curio system provided zero gameplay value, but this sure helps lessen the pain.
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Re: Game Development: Seasons Greetings

Postby pedorlee » Thu Dec 17, 2015 3:40 pm

Cool upgrades ^^

This is taking color :)
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Re: Game Development: Seasons Greetings

Postby Tamalak » Thu Dec 17, 2015 3:44 pm

Avu wrote:Will lessen the tedium but unless there is a lower limit for lp at low wear people will still choose more developed autocurios to remove low wear ones and put in fresh stuff. This is more fair since they have to work for new curios but far from efficient not to do it. So we're back to botland.


To be fair, this lowers the gap between casuals and autostudy bots tremendously. Bots programmed to toss curios after a couple ticks of wear and put in fresh ones will have some small advantage, but no longer the 5x LP per hour over casuals.
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Re: Game Development: Seasons Greetings

Postby strpk0 » Thu Dec 17, 2015 3:44 pm

Image
doesn't actually give any hunger, energy nor feps but still pretty funny :lol:
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