Game Development: Seasons Greetings

Announcements about major changes in Haven & Hearth.

Re: Game Development: Seasons Greetings

Postby warrri » Thu Dec 17, 2015 3:51 pm

jorb wrote:
shubla wrote:New LP system doesnt seem very good. Vitality is basically useless. Those that have high vitality nodes/crops will cry.
Also what you do when you have tons of good curios but theyre not studying because of hig hwear used. You just throw used ones to river?


I'm not sure it is, but it seemed worthwhile to try, at least. I'm not thrilled about how the curiosity system works fundamentally, so I don't mind experimenting with it.

Honestly you have all the wears backwards. The expensive longterm items should have low max wear so that you can choose between spending (expensive) resources like gold or silver or study further at reduced LP.
Right now its a no brainer. All the quick ones have really low wear. 1 cycle of dragonfly and its down to 75% lp? Put new one in. Bat wing down to 80% after 1 cycle? new one. 10 wear on 2h feather trinket? new one. Literally nothing changed, just gotta add a few more lines to the autostudy script.
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The world I love The trains I hop To be part of The wave can't stop
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Re: Game Development: Seasons Greetings

Postby Teleskop » Thu Dec 17, 2015 3:51 pm

Wow thats a great update! Thanks jorb and loftar,good job! :)
Last edited by Teleskop on Thu Dec 17, 2015 3:52 pm, edited 1 time in total.
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Re: Game Development: Seasons Greetings

Postby Astarisk » Thu Dec 17, 2015 3:52 pm

Tamalak wrote:Wow, smashing update.

I worry that the LP system change will speed up the game too much (it already takes what, only a month to get to endgame?) but I will give it a chance :D

Haha, I was more worried about how it'd make alt building easier, but I suppose on the inside I don't really care too much about that.
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Re: Game Development: Seasons Greetings

Postby venatorvenator » Thu Dec 17, 2015 4:02 pm

Thanks.

Can we ride moose? If so, can they swim as they do irl?

I'm serious btw.
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Re: Game Development: Seasons Greetings

Postby Redlaw » Thu Dec 17, 2015 4:05 pm

Loving this, its so good its going to meess what else I am doing during the day, since I love your game soooo much. A lot more right now then ever to.
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Re: Game Development: Seasons Greetings

Postby _Gunnar » Thu Dec 17, 2015 4:06 pm

jorb wrote:
Kaios wrote:To reiterate, a player visits my village and I decide I want to kill him. I attack him and without even moving I right click and knock him out??? Is that how this works?


Presently, yes.

Wow haha
Cool update, can't wait to get on and test it out :)
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Re: Game Development: Seasons Greetings

Postby Haba » Thu Dec 17, 2015 4:07 pm

Nice, forageable curios are even more worthless now.
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Re: Game Development: Seasons Greetings

Postby _Gunnar » Thu Dec 17, 2015 4:08 pm

Has anyone got the new attack yet?
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Re: Game Development: Seasons Greetings

Postby jorb » Thu Dec 17, 2015 4:10 pm

Haba wrote:Nice, forageable curios are even more worthless now.


How so?
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Re: Game Development: Seasons Greetings

Postby Tamalak » Thu Dec 17, 2015 4:13 pm

jorb wrote:
Haba wrote:Nice, forageable curios are even more worthless now.


How so?


Because curiosities had a short enough lifespan before that even sub-par curios like the uncommon snapdragon were useful as "filler" when we were low on curios and just needed something to help fill up the grid. Now I don't anticipate ever running short on the "good" curios - glimmermoss has 20 wear for goodness sake! - so the snapdragon goes bye.
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