Game Development: Seasons Greetings

Announcements about major changes in Haven & Hearth.

Re: Game Development: Seasons Greetings

Postby loftar » Thu Dec 17, 2015 3:07 pm

Thedrah wrote:cat gold has no wear

A few curiosities indeed remain one-use only.
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Re: Game Development: Seasons Greetings

Postby Asgaroth22 » Thu Dec 17, 2015 3:09 pm

loftar wrote:
Thedrah wrote:cat gold has no wear

A few curiosities indeed remain one-use only.

Not a big disappointment though, any miner swims in pyrite
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Re: Game Development: Seasons Greetings

Postby shubla » Thu Dec 17, 2015 3:11 pm

We will turn off the subscription counter while we go on leave, so for the duration of the Holiday, all and sundry may play as much as you like, and for free, as no subscription or play time will tick!

I think this is fairest thing you have ever done. Looks like jews do have christmas after all!
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Re: Game Development: Seasons Greetings

Postby Kaios » Thu Dec 17, 2015 3:12 pm

Kaios wrote:
jorb wrote:[*] It is now possible to Evict a visiting player from your claim (Right-Click->Evict), forcing him to travel to his Hearth Fire. If travel home is impossible for some reason, such as a crime buff, or a combat relation, the visiting player will instead be knocked out.


if I'm reading this right this means that if I were attacked I could run inside the gate and right click the player to knock them out? Or if I attack them inside I could do the same?


To reiterate, a player visits my village and I decide I want to kill him. I attack him and without even moving I right click and knock him out??? Is that how this works?
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Re: Game Development: Seasons Greetings

Postby Asgaroth22 » Thu Dec 17, 2015 3:14 pm

One question about the curiosities
When a curiosity finishes one cycle, will it begin another even if i'm logged off? Will it stack lp, or do i need to log-in to begin new cycle to study?
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This has made a lot of people very angry and been widely regarded as a bad move.”

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Re: Game Development: Seasons Greetings

Postby jorb » Thu Dec 17, 2015 3:14 pm

Kaios wrote:To reiterate, a player visits my village and I decide I want to kill him. I attack him and without even moving I right click and knock him out??? Is that how this works?


Presently, yes. But we have considered making it so that attacking a player evicts him as a concession to the visitor.
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Re: Game Development: Seasons Greetings

Postby jorb » Thu Dec 17, 2015 3:14 pm

Asgaroth22 wrote:One question about the curiosities
When a curiosity finishes one cycle, will it begin another even if i'm logged off?


Yes, quite simply.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Seasons Greetings

Postby Bearcub » Thu Dec 17, 2015 3:15 pm

Wohooo, Merry Christmas and free subscription ;)
Tho the curiosity thing seem pretty weird
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Re: Game Development: Seasons Greetings

Postby infectedking » Thu Dec 17, 2015 3:17 pm

Image

1 moose antlers
1 goldbeater skin
2gold bars
2silver bars
2 silk cloth

= cosmetic item, no stat bonus
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Re: Game Development: Seasons Greetings

Postby Tamalak » Thu Dec 17, 2015 3:25 pm

Wow, smashing update.

I worry that the LP system change will speed up the game too much (it already takes what, only a month to get to endgame?) but I will give it a chance :D
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