Game Development: Fun Allowed

Announcements about major changes in Haven & Hearth.

Re: Game Development: Fun Allowed

Postby loftar » Tue Jan 05, 2016 12:53 am

Clansman wrote:You meant Redhanded I hope?

No, he did indeed mean outlawed.
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Re: Game Development: Fun Allowed

Postby jorb » Tue Jan 05, 2016 12:53 am

Clansman wrote:
jorb wrote:You cannot use Charter Stones for travel if you are Outlawed.

You meant Redhanded I hope?


I did not. I meant Outlawed.
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Re: Game Development: Fun Allowed

Postby CSPAN » Tue Jan 05, 2016 12:53 am

apples 2 oranges bout to come alive boi
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Re: Game Development: Fun Allowed

Postby Redlaw » Tue Jan 05, 2016 12:54 am

Ya guess its time I uncork a few quest ideas I have had since you added the system, subscribers should get first dips, till its archived. Meeans theres a reason for people to pay into the game eh.

The idea if super chickens and special things that keep a light story and allow players to play as they wish. I drive a later game... now that be a way to head. Just got to suggest good ideas that sound nice.


The free game time helped a lot, it meant people could play like they did, it meant it was even to some point, hell I did not do things like I did in legacy since I knew time would be turned back on in fact. With all i did i could have done a bit more. The game is good enough hell even with the time limit I suggested it a bit, be more so if it was free on the base level. Plus the players with good ideas start to feel like they are worth giving, but that is another matter.

All I suggest is jorb & Loster try and limit them selves for a month like a free aplyer as it stands and see how they feel. If its in the game they need to understand it. Feel it and then adjust.

The game is getting better all the time, past maby conflicts with another game I do (ya likely shown it in a pic I posted). The game is almost there to grow again. Its on the edge of kicking it back into prime time.



Now bringing charter stones back... I played right before they wear removed the fisrt time. Maby if they also acted like the trade teleporting that was happening in addition to a spawn point. ya crazy eh. It would allow a peace that people are missing. Past that it looks amazing, and a spawning point adds a lot.
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Re: Game Development: Fun Allowed

Postby Sebthegrand » Tue Jan 05, 2016 12:54 am

hope yallls ready to see my silk shop in a few weeks time
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Re: Game Development: Fun Allowed

Postby LadyGoo » Tue Jan 05, 2016 12:56 am

Does the stone color affect the charter stone color? Going to make a malachite one :D
Last edited by LadyGoo on Tue Jan 05, 2016 12:58 am, edited 2 times in total.
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Re: Game Development: Fun Allowed

Postby Onep » Tue Jan 05, 2016 12:56 am

jorb wrote:
Clansman wrote:
jorb wrote:You cannot use Charter Stones for travel if you are Outlawed.

You meant Redhanded I hope?


I did not. I meant Outlawed.


Well, that's incredibly inconvenient. Interesting though.
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We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Game Development: Fun Allowed

Postby jorb » Tue Jan 05, 2016 12:57 am

LadyGoo wrote:Does the stone color affect the charter stone color? Going to make a malachite one :D


No. Not for the time being, at least.
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Re: Game Development: Fun Allowed

Postby LadyGoo » Tue Jan 05, 2016 12:58 am

Could hearthfires spawn behind of walls?
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Re: Game Development: Fun Allowed

Postby jorb » Tue Jan 05, 2016 12:58 am

Onep wrote:
jorb wrote:I did not. I meant Outlawed.


Well, that's incredibly inconvenient. Interesting though.


At least this way gateless vaults shouldn't be useful for protecting criminals.
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