Game Development: Fun Allowed

Announcements about major changes in Haven & Hearth.

Re: Game Development: Fun Allowed

Postby Ritterhund » Tue Jan 05, 2016 2:11 am

I am disappointed. Welcome to past.
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Re: Game Development: Fun Allowed

Postby Redlaw » Tue Jan 05, 2016 2:36 am

If the telaporting thing done work out, could always leave them as giant ruin stones... hold a lot more text and all that. Love how it looks.
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Re: Game Development: Fun Allowed

Postby FerrousToast » Tue Jan 05, 2016 2:39 am

Redlaw wrote:If the telaporting thing done work out, could always leave them as giant ruin stones... hold a lot more text and all that. Love how it looks.

+1 for giant runestones that pull up a large window of text we can tell our epics on. something like 5k characters.
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Re: Game Development: Fun Allowed

Postby Shadow7168 » Tue Jan 05, 2016 2:40 am

https://www.youtube.com/watch?v=49TcS0cTp-8

Here's hoping for tea next update.
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!

MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
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Re: Game Development: Fun Allowed

Postby jordancoles » Tue Jan 05, 2016 2:48 am

Shadow7168 wrote:https://www.youtube.com/watch?v=49TcS0cTp-8

Here's hoping for tea next update.

Huh? Tea has been in the game since the start
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Fun Allowed

Postby Schattengaenger » Tue Jan 05, 2016 3:01 am

Welcome back you two,
hope you had at least slighty relaxing holidays.

I can confirm that you got at least (I kind of overdo it with this pronounciation...but hey...not a native) one new sub. I finally got a friend of mine to play it for a cuple of days and he was so glady suprised by this game that he had to subscribe. I hope that kicked of a wave of new players who are willing to at least test it out.

now to the charter stone: the implementation seems to me pretty thought-out and I will watch the catastrophe unfold froma nice chair with a glas of wine and a grin on my face.
I can already see a town of 6-10 people (which is more like a city with HnH standards) gear the selfs up with weapons mounted to the teeth and spredding word out how their charter stone is called just to murder every single one of them curious enough to give it a shoot.

So, let me end this post with the assurance that I'll certainly enjoy this patch.

Have fun doing, whatever you doing

signing off for this night
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Re: Game Development: Fun Allowed

Postby simimi » Tue Jan 05, 2016 3:21 am

Redlaw wrote:If the telaporting thing done work out, could always leave them as giant ruin stones...

Dont look much like a runestone to me ¦]
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Re: Game Development: Fun Allowed

Postby Shadow7168 » Tue Jan 05, 2016 3:25 am

jordancoles wrote:
Shadow7168 wrote:https://www.youtube.com/watch?v=49TcS0cTp-8

Here's hoping for tea next update.

Huh? Tea has been in the game since the start


Right, completely forgot that it's a bush now. Was wondering why I could find every seed except for that one. derp
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!

MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
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Re: Game Development: Fun Allowed

Postby sabinati » Tue Jan 05, 2016 4:12 am

neat.
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Re: Game Development: Fun Allowed

Postby springyb » Tue Jan 05, 2016 4:14 am

Are there means to prevent bait and switch with the charter stone names? You said you could turn a charter stone off by deleting it's name, can a different charter stone then take the same name while the previous stone is cleared?
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