Game Development: A Touch of Death

Announcements about major changes in Haven & Hearth.

Game Development: A Touch of Death

Postby jorb » Thu Jan 07, 2016 2:20 am

We've been developing, and here's what's new.

New Implementations
-----------------------
  • Added a Death Screen.
  • Added Grape stockpile.

Key Fixes
-----------------------
  • You can now allow or disallow spawning by Charter Stones.
  • You can now carry an object while traveling by Charter Stones.

Small Fixes
-----------------------
  • Added an error message to Charter Stones when interacting with them while they are inactive (Village is low on authority, village is destroyed, charter stone is not under village claim, &c).
  • Shift+Right-Clicking a stockpile now draws items from the stockpile until the player inventory is full, rather than just drawing one unit.
  • Fixed the bad table manners bug.
  • Should now dismount when knocked out while on horseback, as reported here.

In the Pipe
-----------------------
  • We've mostly been talking tonight as well, generally speaking broadly and widely on the topics of player interactions, politics, warfare, trade, &c. One general conclusion is perhaps that we want the game to support more dynamic player interactions. [insert small essay on the topic of H&H]
  • Siege, warfare, and death, remain our top priorities.

Enjoy!
‎"There is no means of avoiding the final collapse of a boom brought about by credit expansion. The alternative is only whether the crisis should come sooner as the result of a voluntary abandonment of further credit expansion, or later as a final and total catastrophe of the currency system involved."

- Ludwig von Mises
User avatar
jorb
 
Posts: 15797
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: A Touch of Death

Postby Longshanks87 » Thu Jan 07, 2016 2:22 am

jorb wrote:[*] Added Grape stockpile.[/list]

Key Fixes
-----------------------
  • You can now allow or disallow spawning by Charter Stones.
  • You can now carry an object while traveling by Charter Stones.



Love Love Love
Shanked..
User avatar
Longshanks87
 
Posts: 118
Joined: Mon Mar 26, 2012 6:49 pm

Re: Game Development: A Touch of Death

Postby Ethan » Thu Jan 07, 2016 2:24 am

jorb wrote:We've been developing, and here's what's new.
You can now carry an object while traveling by Charter Stones.


I was worried this wouldn't happen. Thanks Jorb! :D
Ethan
 
Posts: 162
Joined: Sat Apr 03, 2010 11:14 am

Re: Game Development: A Touch of Death

Postby donatas » Thu Jan 07, 2016 2:33 am

What's death screen? Like when I die, I would get "you are dead" text or something.
Also where do you get grapes from bushes since I haven't got a single grape seed while drying WWW.
donatas
 
Posts: 341
Joined: Thu May 28, 2015 7:01 pm
Location: United Kingdom

Re: Game Development: A Touch of Death

Postby sabinati » Thu Jan 07, 2016 2:35 am

That's cool I guess but when are you bringing back the curio thing
Image
Image
User avatar
sabinati
 
Posts: 15144
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: A Touch of Death

Postby loftar » Thu Jan 07, 2016 2:42 am

sabinati wrote:That's cool I guess but when are you bringing back the curio thing

We are, rather, considering curiosities from... several angles. ^^
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 6788
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: A Touch of Death

Postby Eemerald » Thu Jan 07, 2016 2:51 am

loftar wrote:
sabinati wrote:That's cool I guess but when are you bringing back the curio thing

We are, rather, considering curiosities from... several angles. ^^


is there any way to change the number of people who can work on a land survey flag for terraforming? (I know it's unconnected to this but since it's active...)
Image
A (bad) Haiku
I heart Emerald
She hates villagers with lives
Leads with iron fist
Eemerald
 
Posts: 2724
Joined: Mon Jan 10, 2011 5:58 pm

Re: Game Development: A Touch of Death

Postby Jalpha » Thu Jan 07, 2016 3:04 am

jorb wrote:Siege, warfare, and death, remain our top priorities.


Please keep permadeath. I remember reading something which indicated you were perhaps reconsidering it because of new players raging out after being murdered.

If this is not the case then feel free to read no further.

Rather than removing permadeath though a one or two month window of opportunity within which a character may respawn after death with full stats would soften the blow for new players. You could also bring back death by cave-ins and mobs. I'm kind of intrigued to hear how developed a character an established town could produce in this timeframe. I wouldn't want to suggest a mechanic which could be used for griefing. If anything I think it could give towns a way of making throwaway characters to participate in PvP events without risking their main combat characters.

I am a PvP noob at this point though so I encourage people to trash my idea.

Edit: Should have emphasised this would be a one use ticket, not a deathless character for two months.
Last edited by Jalpha on Thu Jan 07, 2016 3:13 am, edited 1 time in total.
Australian shitposter of the year.
I laugh at my own posts.

Don't listen to your parents.
User avatar
Jalpha
 
Posts: 999
Joined: Thu Aug 22, 2013 12:16 pm

Re: Game Development: A Touch of Death

Postby venatorvenator » Thu Jan 07, 2016 3:10 am

jorb wrote:We've mostly been talking tonight as well, generally speaking broadly and widely on the topics of player interactions, politics, warfare, trade, &c. One general conclusion is perhaps that we want the game to support more dynamic player interactions.

Will there be a rework of crime debuffs?
Xcom wrote:Most good things last only a short time
venatorvenator
 
Posts: 1067
Joined: Fri Mar 07, 2014 5:59 pm

Re: Game Development: A Touch of Death

Postby sabinati » Thu Jan 07, 2016 3:38 am

loftar wrote:
sabinati wrote:That's cool I guess but when are you bringing back the curio thing

We are, rather, considering curiosities from... several angles. ^^


ok, i'll be interested to see what you come up with. current system has many flaws.
Image
Image
User avatar
sabinati
 
Posts: 15144
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Next

Return to Announcements

Who is online

Users browsing this forum: No registered users and 7 guests