jorb wrote:Lunarius_Haberdash wrote:Le-Sigh -> FIX THIS. They're just glorified hearth fires without it.
... what?
ramones wrote:Auction house > charter stone.
venatorvenator wrote:jorb wrote:We've mostly been talking tonight as well, generally speaking broadly and widely on the topics of player interactions, politics, warfare, trade, &c. One general conclusion is perhaps that we want the game to support more dynamic player interactions.
Will there be a rework of crime debuffs?
Xcom wrote:Most good things last only a short time
Sevenless wrote:I don't think lunar knows that charter stones can be used for quick travel. But I've also seen lunar be rabidly anti quick travel (including roads), so maybe that's for the better.
Lunarius_Haberdash wrote:
That being said, yes, I precisely want the return of the ability of players who've never been to the forums to pop through the charter stone off of a list.
venatorvenator wrote:venatorvenator wrote:jorb wrote:We've mostly been talking tonight as well, generally speaking broadly and widely on the topics of player interactions, politics, warfare, trade, &c. One general conclusion is perhaps that we want the game to support more dynamic player interactions.
Will there be a rework of crime debuffs?
Xcom wrote:Most good things last only a short time
venatorvenator wrote:Stacking and scaling debuffs according to the severity of the crime would be good, I think. Right now there's not much incentive to just steal when you can vandalize, or just KO when you can murder. The Moot has some quotes in the line of "I committed this crime because I had already committed another crime" which illustrates part of the problem. For example, you could consider reducing theft penalties but making them cumulative per stolen item, adding more annoyances or longer debuffs for murder, making battery less serious, and so on.
Because you're foreseeing more interactions between players, and at the moment that sort of thing just ends with murder and destruction.
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