Game Development: A Touch of Death

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Touch of Death

Postby burgingham » Fri Jan 08, 2016 7:36 am

Posted on the IoB Skype chat:

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Re: Game Development: A Touch of Death

Postby Ronin30 » Fri Jan 08, 2016 8:31 am

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Re: Game Development: A Touch of Death

Postby pheonix » Fri Jan 08, 2016 8:52 am

Ronin30 wrote:Image


Image

Whats your point? the Salem stats are faked, at the height of those stats saying 6k people playing you would see maybe 10-30 people wandering around per day and stalls sit with stuff on them fer weeks because no one was actually logging in.
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Re: Game Development: A Touch of Death

Postby Gordon » Fri Jan 08, 2016 10:34 am

Ronin30 wrote:Image


Image


Those salem numbers are made for plebs who don't understand difference between Active users per day(It was replaced with current online counter to hide the low currently online numbers) and currently online.
Those numbers are not even comparable, if that's what you're trying to imply there.
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Re: Game Development: A Touch of Death

Postby stya » Fri Jan 08, 2016 10:43 am

Gordon wrote:
Ronin30 wrote:Image


Image


Those salem numbers are made for plebs who don't understand difference between Active users per day(It was replaced with current online counter to hide the low currently online numbers) and currently online.
Those numbers are not even comparable, if that's what you're trying to imply there.


Agreed, plus active users change a lot, now probably is not the best time to measure either and my guess would be 100 current > 500/day

Plus now it raised to about 130; that's 30% in less than 10min. Unreliable measure.
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Re: Game Development: A Touch of Death

Postby hitori » Fri Jan 08, 2016 12:06 pm

burgingham wrote:Posted on the IoB Skype chat:
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Re: Game Development: A Touch of Death

Postby DaniAngione » Fri Jan 08, 2016 3:03 pm

I like the changes...
The death screen reminds me of Ultima Online "You are dead". Loved that!

And... hhmmm... the fix on the 'bad manners' at table means that they can't break stuff anymore or that they can eat? Because, you know... shouldn't guests be allowed to eat? ^^
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W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Re: Game Development: A Touch of Death

Postby Granger » Fri Jan 08, 2016 7:38 pm

DaniAngione wrote:shouldn't guests be allowed to eat? ^^

Party them?
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Re: Game Development: A Touch of Death

Postby ddrboy54 » Sat Jan 09, 2016 8:47 pm

Since you can swap charter stone names, it would be worth adding a yes/no prompt asking "would you like to travel to name of village?".
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Re: Game Development: A Touch of Death

Postby simimi » Sat Jan 09, 2016 9:09 pm

Jalpha wrote:I like the idea of having hostages but I don't see how it could be practical.

When you knock out a toon, there is his heart in his inventory, like a claim deed.
If you take it, you can right clik on the floor with heart in hand to put the HF of the player there ( could be a prison).
While the heart is out of the body, the player keep being knok out, and if the heart is not "plant" within 2 hours, the toon die.
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