Game Development: A Touch of Death

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Touch of Death

Postby FerrousToast » Thu Jan 07, 2016 7:22 am

pedorlee wrote:Yes please, more curios. We need reasons to go out and forage!!

Also this:
Jorb wrote:Village is low on authority


This amuses me because I haven't been able to see where that thing is since the game started. I thought it wasn't a thing yet implemented since I stoped playing during exams and when I noticed some of my walls were decaying. Can auth be seen???

Also thanks again for the charter stones, this makes live easier.

auth can be seen on the village tab of your kin list
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Re: Game Development: A Touch of Death

Postby pedorlee » Thu Jan 07, 2016 7:28 am

FerrousToast wrote:
pedorlee wrote:Yes please, more curios. We need reasons to go out and forage!!

Also this:
Jorb wrote:Village is low on authority


This amuses me because I haven't been able to see where that thing is since the game started. I thought it wasn't a thing yet implemented since I stoped playing during exams and when I noticed some of my walls were decaying. Can auth be seen???

Also thanks again for the charter stones, this makes live easier.

auth can be seen on the village tab of your kin list


LooooL.
My lack of concentration is lower than plancton's.
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Re: Game Development: A Touch of Death

Postby Redlaw » Thu Jan 07, 2016 7:33 am

Took me a bit to find it as well, like ok now I am a part of a village, now where is the. (Looks at kins list) ooo shiny new button.... oooooo there it is....

Last time I looked at it was to make sure the 2 statues I build makes the new cap out from everyone studding.
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Re: Game Development: A Touch of Death

Postby ArvinJA » Thu Jan 07, 2016 6:33 pm

Image
Image

Same Huginn in the Swedish version of the Mises shield as in the death screen.

Jorb confirmed subtly trying to sway you into realizing we need Fascism, because Fascism is Monarchy, and Monarchy is Civilization, and Civilization is Liberty or uh, actually, screw Liberty!
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
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Re: Game Development: A Touch of Death

Postby jorb » Thu Jan 07, 2016 6:40 pm

ArvinJA wrote:we need Fascism, because Fascism is Monarchy, and Monarchy is Civilization, and Civilization is Liberty or uh, actually, screw Liberty!


This.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: A Touch of Death

Postby pedorlee » Thu Jan 07, 2016 6:51 pm

jorb wrote:
ArvinJA wrote:we need Fascism, because Fascism is Monarchy, and Monarchy is Civilization, and Civilization is Liberty or uh, actually, screw Liberty!


This.


Not again ¬¬
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Re: Game Development: A Touch of Death

Postby ArvinJA » Thu Jan 07, 2016 6:52 pm

pedorlee wrote:¬¬

I interpret this as "yes". :)
The low life has lost its appeal
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Re: Game Development: A Touch of Death

Postby LadyV » Thu Jan 07, 2016 7:18 pm

jorb wrote:
ArvinJA wrote:we need Fascism, because Fascism is Monarchy, and Monarchy is Civilization, and Civilization is Liberty or uh, actually, screw Liberty!


This.



:roll:
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Re: Game Development: A Touch of Death

Postby Asgaroth22 » Thu Jan 07, 2016 8:11 pm

loftar wrote:There are primarily two aspects of death that we are considering:
  • Death sometimes feels a bit... fickle. As mentioned a while ago in some other thread, I think it would be a good thing if some situations that currently lead to death merely lead to quite grievous wounds, so that death can be somewhat more negotiated with.
  • While permanent, death should not be the end. It has been the intention with Haven from the start that one "plays a bloodline", so to speak. The inheritance system from Legacy was clearly an intention in that general direction, and while it had its flaws, the underlying thought is still very much an intention.

Great to hear this. These are some neat ideas.
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In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”

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Re: Game Development: A Touch of Death

Postby Haba » Fri Jan 08, 2016 6:59 am

So nobody has managed to die for a screenshot of the death screen? :evil:
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