Karede wrote: It takes a special kind of autism to play this game
bitza wrote:oh right, because no one ever goes more than 8 hours without checking their walls....
Redlaw wrote:bitza wrote:oh right, because no one ever goes more than 8 hours without checking their walls....
I have no options I cant check my walls everyday anymore, alwasy expecting to loh in and everything made into a mess. But that is just part of the game.
strpk0 wrote:Jesus, you sound like such a giant asswipe.
strpk0 wrote:Anyway, get this: any faction able to raid your village can still take care of the nidbane thing VERY easily. I am no raider, pro nor "criminal" (heck, not a single one of my characters have even trespassing), but still I can recognize when an update is rushed and not very well thought out. If you want to keep supporting their "experiments", then by all means go ahead. But don't make it sound like the only people that are unhappy about this update are "criminals", and not sensible people that practice some sort of common sense when thinking about updates like this.
bitza wrote:lol if you don't think raiders can use this as a weapon to harass innocent bambis.
for example, i build a ram outside your wall and claim over it. you go outside to destroy the ram, thus leaving a vandal scent. now i can send a spooky ghost through the walls to get you.
before the update, you would still have the protection of your walls in this scenario, you'd leave the vandal scent, taking the bet that you'd be able to stop the invasion and continue to hide behind your walls. now, you don't have that option anymore. it's damned if you do and damned if you don't.
at least jorb recognizes that there are going to be unintended consequences to the spooky ghosts, just like anything else that's ever been done to the siege system, if it's good for the larpers, it's good for the raiders
strpk0 wrote:But don't make it sound like the only people that are unhappy about this update are "criminals"
stya wrote:strpk0 wrote:But don't make it sound like the only people that are unhappy about this update are "criminals"
Well most people crying on this thread have been active criminals. They clearly are the target of this update, not the roleplayers or traders or farmers or noobs living in a pali...
bitza wrote:... evil stuff
Astarisk wrote:bitza wrote:... evil stuff
Haha, thats pretty great for villages and nabs that can't afford vandal alts (or anyone who doesn't have one premade).
An easy guide to ruining a nab's day:
1) Drop claim
2) Build a ram surrounded by layers and layers of fences(more fences = more vandal scents = higher spookiness level, ideally you want to max this)
3) ?????
4) Spookify your target.
Astarisk wrote:bitza wrote:... evil stuff
Haha, thats pretty great for villages and nabs that can't afford vandal alts (or anyone who doesn't have one premade).
An easy guide to ruining a nab's day:
1) Drop claim
2) Build a ram surrounded by layers and layers of fences(more fences = more vandal scents = higher spookiness level, ideally you want to max this)
3) ?????
4) Spookify your target.
Gordon wrote:Astarisk wrote:bitza wrote:... evil stuff
Haha, thats pretty great for villages and nabs that can't afford vandal alts (or anyone who doesn't have one premade).
An easy guide to ruining a nab's day:
1) Drop claim
2) Build a ram surrounded by layers and layers of fences(more fences = more vandal scents = higher spookiness level, ideally you want to max this)
3) ?????
4) Spookify your target.
pretty sure this will be invalid with the new siege system
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