Game Development: The Danger Zone

Announcements about major changes in Haven & Hearth.

Re: Game Development: The Danger Zone

Postby stickman » Tue Jan 19, 2016 2:50 am

they can do the same thing to you with rams which is EVEN scarier... they can block your gate with rams so you cannot leave your walls to get the ram.. .they can do tons of harassment things with it...

This is a terrible change.... also... some people have been playing long enough that everyone knows where they live and what timezone they are in... if you work an 8 hour job... or sleep for more then 6 hours without playing haven... they will just plant a Ram timed so that the 6 hour period times with you being asleep or at work.... and your dead.
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Re: Game Development: The Danger Zone

Postby sabinati » Tue Jan 19, 2016 2:51 am

jorb wrote:
Granger wrote:Additionally the 6h destroy window prior use is IMHO a very bad idea. I get it that you want to ease the illegal entrance, but to force one be online within that window as the only way to remove the danger to ones settlement is bad, since it interferes with sleep, work and life in general.


What would be reasonable?

Rolling back the change to rams
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Re: Game Development: The Danger Zone

Postby Ethan » Tue Jan 19, 2016 2:55 am

sabinati wrote:
jorb wrote:
Granger wrote:Additionally the 6h destroy window prior use is IMHO a very bad idea. I get it that you want to ease the illegal entrance, but to force one be online within that window as the only way to remove the danger to ones settlement is bad, since it interferes with sleep, work and life in general.


What would be reasonable?

Rolling back the change to rams


+1


Can we just get a more fleshed out siege system, instead of band aid fixes?
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Re: Game Development: The Danger Zone

Postby Clovery » Tue Jan 19, 2016 2:58 am

imma leashing my cows with bucket, is that normal?;x

how do i get milk from them?
edit

actually i can leash them with everything :/
Last edited by Clovery on Tue Jan 19, 2016 3:00 am, edited 1 time in total.
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Re: Game Development: The Danger Zone

Postby Granger » Tue Jan 19, 2016 2:59 am

sabinati wrote:
jorb wrote:What would be reasonable?


Rolling back the change to rams

I felt like thinking about the problem before reaching this conclusion... But yea.

It's looks like a band-aid fix that will lead to even more of them - better plan a complete system and add it instead of something that'll destroy most communities ingame...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Game Development: The Danger Zone

Postby venatorvenator » Tue Jan 19, 2016 3:03 am

Ethan wrote:
sabinati wrote:
jorb wrote:What would be reasonable?

Rolling back the change to rams

+1
Can we just get a more fleshed out siege system, instead of band aid fixes?

I think the best way to handle a bad update is tweaking it instead of going back to how it was before. How will we ever get kingdoms and siege if we don't test these small features first?

Promoting the game should still be more imporant than any of that though.
Xcom wrote:Most good things last only a short time
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Re: Game Development: The Danger Zone

Postby DaniAngione » Tue Jan 19, 2016 3:06 am

I'll throw a gold bar on our lake. Enjoy :)
W15 ???
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Re: Game Development: The Danger Zone

Postby Vivikus » Tue Jan 19, 2016 3:07 am

sabinati wrote:
jorb wrote:
Granger wrote:Additionally the 6h destroy window prior use is IMHO a very bad idea. I get it that you want to ease the illegal entrance, but to force one be online within that window as the only way to remove the danger to ones settlement is bad, since it interferes with sleep, work and life in general.


What would be reasonable?

Rolling back the change to rams


+1 Rollback

6 hours is a small window to try to squander a raider. Further, if you're a person like me who works 12 hour days and then runs to college classes multiple days a week, you're screwed. I literally have HUGE windows in which the ram can dry and I can watch that ram all I want and do nothing about it.

If the ram is there, I should be able to punch it. Just like if you have the strength to hit a palisade.
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Re: Game Development: The Danger Zone

Postby Kaios » Tue Jan 19, 2016 3:08 am

The battering ram change is pretty dumb, like the rest tho
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Re: Game Development: The Danger Zone

Postby Vert » Tue Jan 19, 2016 3:10 am

Two thousand branches q10 is already waiting you guys. One more shitty update. This game is too boring in fact i dont care what will happened with my base. When the developers did mistake with metal quality they ruined game. To make coal more then 140 140 140 we need to have 150-160+ trees. The situation can change bones but the animals grows too slowly.
The pvp battle system is too primitive. in the begining of the world it was punch punch chop, and now if im not wrong parry shield up chopa and something. ( only one way of skillbild).
Raid system is awfull and nothing change.
when we are talking about siege mehanics we must understand that includes interesting of both sides of conflict.
no one wants to lose everything after 1 atack.
no one wants to get nothing after raid.
no one wants to fight with this pvp system its boring.
no one wants to came to protect village in prime time of your enemy.

with this system
we can lose everything with 1 battering ram.
raiders didnt get anything because of an alt storage.
we must fight with raiders in 5 a.m. when we usually sleep.

p.s. we already have indestructible objects in world 6 or 7. Two times in the same river.

i think village can be destroyed after 5-6 siege and it must take 2-3 weeks.
Last edited by Vert on Tue Jan 19, 2016 3:17 am, edited 1 time in total.
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