loftar wrote:We have discussed similar things ourselves (wall scaling and such), but one of the problems is that if you don't have the ability to destroy things once inside, people will just line their walls with piles of wood or whatever cheap thing you can't past without destroying it. Contrariwise, if you can destroy things, then obviously walls are just completely meaningless and anyone is liable to destruction at any time. The middle ground between these options is less than obvious.
Would being able to within some limits pick the point you get to after scaling make it better?(You throw a rope somewhere from top of wall and slide down it or something like that.) Or would that just make people leave a huge space between the wall and woodpile or whatever wall?
Or if wall-scaling would give you bunch of "teleports" that allow you to get around non-wall objects.
Come to think of it would it be crazy if with some effort and time you could climb/teleport over almost any non wall-object?
Or be allowed to build poles that allow you to "teleport" anywhere within it's range?(Might be nice even outside of burglary)
or like lachlaan suggested
lachlaan wrote:- Make players not collide with most objects, or all objects to avoid the spam of such objects for hindering thieves (only when in "thief mode", much like the visitor debuff)