Game Development: The Danger Zone

Announcements about major changes in Haven & Hearth.

Re: Game Development: The Danger Zone

Postby Smoopadoop » Tue Jan 19, 2016 2:19 am

DaniAngione wrote:1. 6-hour ram watch? RIP Hermits

2. What prevents someone from just using slaughter on livestock instead?


this
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Re: Game Development: The Danger Zone

Postby GladiatoR » Tue Jan 19, 2016 2:19 am

Smoopadoop wrote:
GladiatoR wrote:angry shit


pretty sure this is a nerf to nidbanes

Not an "angry shit". Just point of of view.
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Re: Game Development: The Danger Zone

Postby loftar » Tue Jan 19, 2016 2:22 am

DaniAngione wrote:2. What prevents someone from just using slaughter on livestock instead?

jorb wrote:Leashing and shooing livestock now follow the same rules as slaughtering, i.e. they can only be performed with vandalism permissions.
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Re: Game Development: The Danger Zone

Postby GladiatoR » Tue Jan 19, 2016 2:22 am

jorb wrote:
GladiatoR wrote:Update for system that not intact. Good job for up'ing Nidbanes more & more. Right way to lose more players.

For me still no reason to pay for subscription, since nothing to do rather then grinding Q's.


Excellent literacy skills. 10/10. Right way to lose my attention.


I was posting before of why I think Nidbanes isnt good idea in current situation, but who cares? As fact: in our village skype chat none was happy after Nidbanes update and in TS online is now 0-2.
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Re: Game Development: The Danger Zone

Postby Nikitan83 » Tue Jan 19, 2016 2:23 am

Jorb and Loftar.. I will put this in a way that you cannot possible misunderstand nor missinterpret...

Ni förstör det här spelet mer och mer och för oss som älskar skiten trots allt, så börjar det kännas tungt att se vänner sluta en efter en....
Kanske bör lyssna på den äldre generationen Haven spelare, vars åsikter bör väga tyngre än de överlyckliga noobs som inte vet bättre :)

Translation follows:
"you are runining this game more and more and for those of us that loves this shit game after all, it's starting to feel really crappy seeing your friends quit one after the other...
Perhaps you should listen to the older generations of Haven gamers, whos opinions should matter more than the ecstactic noobs that don't know better :)"

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Re: Game Development: The Danger Zone

Postby GladiatoR » Tue Jan 19, 2016 2:25 am

GladiatoR wrote:
jorb wrote:
GladiatoR wrote:Update for system that not intact. Good job for up'ing Nidbanes more & more. Right way to lose more players.

For me still no reason to pay for subscription, since nothing to do rather then grinding Q's.


Excellent literacy skills. 10/10. Right way to lose my attention.


I was posting before of why I think Nidbanes isnt good idea in current situation, but who cares? As fact: in our village skype chat none was happy after Nidbanes update and in TS online is now 0-2.


And another fact: almost everyone was paying subscription all the time.
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Re: Game Development: The Danger Zone

Postby venatorvenator » Tue Jan 19, 2016 2:27 am

All livestock animals now have three wound points each. If you "kill" a domestic animal in combat, it will become knocked out and lose one wound point. Knocked out livestock get back up again after 12 hours, with one less wound point. Livestock animals die permanently once their third wound point is lost.

Makes more sense to me when I read it like that.
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Re: Game Development: The Danger Zone

Postby infectedking » Tue Jan 19, 2016 2:30 am

jorb wrote:[*] Battering rams can not be destroyed until 18 hours after build completion, i.e. 6 hours before they can be used.


Goodluck to anyone who sleeps or works for more than 6hours a day.
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Re: Game Development: The Danger Zone

Postby strpk0 » Tue Jan 19, 2016 2:30 am

I'm pretty sure rams take less than 24 hours to dry, don't they? IIRC it was more like 22 hours.
Also, what happens if someone damages a ram after being built, and then repairs it? Will that not turn the dry time into 8 hours?
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Re: Game Development: The Danger Zone

Postby GladiatoR » Tue Jan 19, 2016 2:30 am

Why not prepare village wars (kingdoms like were said before) and then adding preventing systems for villages thats not in war. But gives for top villages ability to fight each other and generate fun for each other.

For my opinion right decision for features should be:
- Work on the death mechanics.
- Village wars. (war mechanics where you can declare was on other villages and do sieges)
- Nidbanes system to prevent random sieges/PKing players for no reason.
Last edited by GladiatoR on Tue Jan 19, 2016 2:31 am, edited 1 time in total.
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